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Progress has been slow. We are slowly incrementing our way forward. I've had to delay development for some time due to financial issues but we are slowly beginning to ramp up again.

We have made more progression on the Combat System which includes the following:

  • Enemy Combat States

    • Aggressive

    • Neutral

    • Ally

    • Patrol

    • Death

  • Item Drops Based on Enemy Type, Enemy Level, and Map Location.

  • Enemy Sexual States between Vore and Sex are now programmed.

We are changing the way we handle explicit animations as well. Originally they were intended to happen in runtime with X-Ray views of what was happening inside, but after more consideration I want to go with a more comic-style approach. The animations will still happen in runtime, however a separate pane will emerge like a comic that will show what is happening to the protagonist inside with more additional panes showing each explicit action. This will give the viewer more views of the action.

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