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Hey everyone! We've been hard at work upgrading our 3D models for Bambi, Lily, and Miranda—and the results are already showing!

Clothing Damage System Overhaul:Bambi and Miranda now feature improved tearing, fray, and wear overlays built into their dresses—adding realism to damage-based gameplay and comic visuals. The system dynamically enhances their appearance across both story-based and vore scenarios.

Styling Overhaul:We've updated hair textures, facial features, and outfit shaders to better reflect the anime-style visual language of their concept art. Lily especially has received a polish pass to match her elegant and playful aesthetic—with special care taken on her skirt physics and movement realism.

Miranda’s Dress & Weapon Textures:Miranda’s hi-lo dress has been optimized for animation and stylization. Texture maps now reflect her refined concept look with richer folds and a more vibrant silhouette, and we're prepping her sword pack for deployment into Unity with full stylized shading.

Bambi’s Hair and Tearing Refinement:Hair flow and mesh complexity have been refined for smoother transitions and better interaction with environment/pose motion. Her damaged dress variant now carries distinct tiered rips, and texture scarring dynamically reflects combat conditions.

Expect more texture passes and improved rig integration over the next few weeks as we continue to build the pipeline from Blender into Unity. These upgrades also help us prep future NSFW interactions and seamless transition to visual cutscenes within BACU and the BAHP shorts.

Thank you all for supporting our development! These model upgrades are only possible thanks to your support. Furthian Lore Keeper tier members will get first access to new test animations and renders once we begin importing them into game scenes.

Stay tuned, and enjoy the visual preview!

View the models in-progress and more via our shop and galleries:

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