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ariataxia

yay!! more detroit!!

jdoggivjc

If we’re going to do more “Evil Ed Plays”, I would recommend Class of ‘09 - where not only is empathy rarely ever the right choice, but most of the time it’s not even an option.

jdoggivjc

Carl encouraging Markus to be evil is the most wholesome thing ever - which is why we could never be evil to Carl, because he’s the progenitor of evil.

Carman Dirda

Hearing Markus talk pre-deviance is so jarring. You can tell how restrained he is and he supposedly has one of the best lives an android can. 🥲 Connor is so sassy, though. I love seeing all of the random dialog options people normally wouldn't choose.

DragonFireCK

I could never bring myself to try the Kara not moving route. I always had to play it as Kara's primary goal was protecting Alice; the only variation was how she prioritized various choices An interesting Kara path is to take the gun, go into the room, then /fail/ the QTEs. I'd love for you to try that path at some point to comment on it. As a heads up, Kara has three major paths. That is not counting cases she dies really early. The other two characters only have two each. Since they are pretty obvious if you make a single playthrough, Markus is peaceful/violent; Connor is machine/deviant. Both do have a number of more minor variations as well, many of which affect the final endings. -- You can also leave Carl behind when going into the paint studio in Broken, though it doesn't change much. --- For the schooling discussion, I feel that the following should be basic requirements for graduation from high school: - Math up through Algebra 1 - that is the top level that has widespread common use. Lower levels are prerequisites for tax prep, budgeting, and similar skills. - Basic logic - this typically falls under math, but often as an isolated branch. This is mostly knowing the actual meanings of functions like "and", "or", "exclusive or", "not". This has become *much* more important as it's a core item for computers - Civics - understanding the basics of the government system they are likely to live in - Critical thinking - very important item when it comes to separating out fact from fiction and otherwise understanding - Research - this goes very much in line with critical thinking, but understanding how to find and evaluate studies, even on topics you may be less educated on, is important for *all* future learning. - Health - including sexual education, but also a lot of other basic health care needs. A limited degree of this should be introduced *young*, likely even in the first couple grades, though more detailed discussion can be held until around middle school. - Physical education - learning the basics of exercising for long term health - Basic shop - this doesn't need to go into depth on how to build stuff, but everybody should have the basic skills needed for furniture assembly and repair, hanging pictures, and similar activities - Basic home education - like with shop, you don't need detailed sewing or baking, but knowing some basic concepts for cooking and clothing repair is critical - Basic computer skills - typing, web browsing, and the like. A number of these are also implicitly included when teaching a lot of the science topics, which is a good reason for keeping biology, chemistry, and similar requirements. At various ages, but especially in elementary school, students should be introduced to as wide a range of activities as possible, even if they are not expected to widely continue them. This includes singing, musical instruments, painting, sports, theatre, video games, board games. This is needed as the only way to find out what you like and dislike is to try them once, and there is no better time than as a child. Schools, and especially high schools, should offer as high of a level of all fields as is reasonably possible. If a student really likes math, offering them calculus at high school is *good*, and the same with art and sports.