Weekly Update! GAME 05 - Week 25 - MIOUSIC (Patreon)
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Hey all! I cracked it. the music of the game is composed! Here's an early version, not fully mixed nor mastered.
Myu was swamped this week, so no update from them, you'll have to do with my rambly dev stuff today.
One last thing! We were invited on Brossentia's Kusogrande stream last sunday! It was a great time, go check out the twitch vod if you want : https://www.twitch.tv/videos/2723179907?t=02h44m49s
(SQQR started around the 2 hours and 45 mins mark)
On to the updates!
This week I was still dealing with some bug that I couldn't figure out so I thought "what the hell, let's refactor the entire limb managing system, AGAIN."
It took a couple days, but now it's all up and working again. It feels a lot cleaner, and thus probably faster.
While working on that, I added a couple tracking dots to our anchors, so that I can more easily see what the hell is going on.
I hoped these anchors & attachment spots updates would fix the bug I had with the new limbs, but alas the bug is still there. the problem is ongoing. I might just remove the new limbs and try re-making them (not the 3d models, but the entire importing procedure)
To take a break from that mess I started working on the music system and finally cracked the code on how I wanted the game to sound. I landed on a solo piano that sounds far away and is slightly out of tune. it's beautiful.
(the tracks get played at random intervals using these variables)
Here's one of the (short) piano tracks.
I had a bit of a rough week, that damn limb bug was very demotivating on top of the intense school work. Hopefully replacing the limbs will fix it. I could use a win. Figuring out the music felt great at least.
Anyway, that's it for this week! Thanks a lot for reading this, your support means a lot.
See you soon!
Seb