Sorcery Unto Bondage: Fighting against items (Patreon)
Content
Good morrow, folks. Today I have a description of the battle against the main threats you would face in the magic mines of Sorcery Unto Bondage: The cursed items
Since Sorcery Unto Bondage is a 'cursed item game', the main adversity you're likely to face will be the very loot you come across, and which may take a firm liking to you.These adversarial items may be attached to you in various ways: by wrapping, by suction, by diabolic curse, etc; or by some combination of methods.
Your recourse comes in the form of a number of abilities: pulling, struggling, fiddling, and so on. But be advised: These abilities are only useful against certain attachment types. It is no good to pull on something that needs to be unlaced, or to try to unbuckle binding ropes or vines. You may want to consider the environment ahead, and what types of cursed items may by there, and to choose your abilities to match the likely threats.Alternatively, in some cases it may be possible to simply destroy an item by knife, by flame or by hammer. But an item destroyed is an item that you can never benefit from again. In Sorcery Unto Bondage, items sometimes come with quests which yield rewards when completed, and so destroying an item may be a fast way to be rid of it, but it also concedes the benefits associated with any associated quest. One binding item may be the very thing giving you a critical cutting ability needed to remove other items: so are you sure that you want to destroy it? Another item may take your vision from you, but grants you resistance to aphrodisiac mists: you may want to think twice before tearing it to shreds.
Of course, what you're wearing will affect what you're able to do. Mitts may reduce your ability to pick at knots and buckles. A blindfold may prevent you from seeing any kind of gadgetry that needs to be operated to unlock the item. Perhaps some gadget is voice-activated, in which case you had better hope you're ungagged.
All listed is subject to change e.g. in case of feedback, and the attached image is partly an example for demonstration purposes