Sorcery Unto Bondage: Risks (Patreon)
Content
Behold, a glimpse at what Sorcery Unto Bondage may look like!
Dare you open Geodes and similar containers, knowing that they may contain trapped items, sprung upon you in an instant, and requiring the completion of an obtuse quest in order to remove? Is it worth the risk in order to claim the treasures within?Will you enter into the first Lift you see in order to return to safety? Or venture further into the mines to try to claim greater rewards from deeper and more dangerous regions, hoping to find another lift that can allow you to escape with more loot in hand? What if you don't have enough Coins, Crystals or Keys in order to achieve what you want to? You may have no choice but to venture further, and to do your best to avoid mentally taxing obstacles and titillating trapsDo you even have the Abilities needed to remove your Items? Perhaps you are stuck with something that can only be removed by pulling, but you only have abilities that can shake or fiddle with items. The items that yield the relevant ability may be deeper in the maw of the mines. Ah, but those items might have adverse effects on your health. Restraints and other items may make you submissive and easy to command. Or traps may spank & injure you until you are in need of a rescue, which will certainly not come for free
This is the spirit of a Cursed Loot Game, in my estimation: You have the opportunity and incentive to take these risks such as opening geodes and exploring unknown places, and these risks should usually be worth it and provide what you're after. But as you might expect, these are risks because after taking a few of them, you may be cursed with items that then stick with you and limit you for a while to comeA lot of what's being added recently - crystals, coins, some items - is positive loot to act as rewards for taking these risks, and to act as bait for the traps. And of course the ultimate bait is to offer the very tools you need to escape from restraints inflicted by other traps
All listed is subject to change e.g. in case of feedback, and the described situations are largely planned rather than implemented