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The car still needs to be textured, but I've already had some fun prototyping it in the game – so I thought I'd share!

I have baked the normal maps for the low-poly meshes, and I'm very happy with the results! Some of the missing details (i.e. windows, gaps for the doors, etc.) I will paint on, in the texturing step.

Also still missing from the WIP footage above: The car's damage model, that has the doors fall off and shows the interior. That's something I will put together once the texturing is done!

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