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We are currently developing a fast-forward and rewind function for match replays. Rewinding is instantaneous as long as it's within the recorded data range, but fast-forwarding may cause some slight stuttering since it actually speeds up the game playback.

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replay rollback [Individually Crafted Fighting Games]

We are currently developing a fast-forward and rewind function for match replays. Rewinding is instantaneous as long as it's within the recorded data range, but fast-forwarding may cause some slight stuttering since it actually speeds up the game playback. 対戦リプレイの早送りと巻き戻し機能を作成中。 巻き戻しはロールバックのレコード範囲内ならすぐですが、早送りは実際にゲーム早送りしてるので多少カクつきます。 Fighting game E's Laf2 under construction HP, http://eslaf.main.jp/2/ Support site (downloadable) English, https://www.patreon.com/eslaf Japanese, https://fantia.jp/fanclubs/7317 Genre, 2D fighting game Number of production, 2 people Representative / Designer, Free https://twitter.com/FreeEslaf Programmer, pikixu https://twitter.com/pikixu

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