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-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Fighter

Min/Max Race: Half-Orc

All Racial Unlocks at Level 1.

- Menacing: Proficiency in Intimidation

- Darkvision (Passive)

  • Can see in the dark up to 12m
  • Prevents Disadvantage when making attacks in the dark within 12m

- Relentless Endurance (Passive) (Once per Long Rest)

  • If you reach 0 HP, regain 1HP instead of being Downed
  • Savage Attacks (Passive)When you land a Critical with a melee weapon, adds an additional Damage Dice to the total damage

Background: Outlander (Athletics, Survival)

Skills: Any

Stats:

  • STR = 16
  • DEX = 16
  • CON = 14
  • INT = 8
  • WIS = 12
  • CHA = 8

Fighting Style: Great Weapon Fighting


--------------------LEVEL 2--------------------

Fighter 2

Unlocks:

- Action Surge (Once per Short Rest)

  • Gain an extra action


--------------------LEVEL 3--------------------

Fighter 3

Subclass: Champion

Unlocks:

- Improved Critical Hit

  • Number needed to roll a Critical Hit is reduced by 1

--------------------LEVEL 4--------------------

Barbarian 1

Unlocks:

- +2 Rage Charges

- Rage (Consumes Rage Charge)

  • Resistance to Physical damage
  • +2 Physical Attack damage
  • Advantage on Strength Checks and Saving Throws
  • Ends early if you do not attack or get attacked in a turn
  • Cannot cast or concentrate on spells while raging
  • Heavy Armor removes benefits of Rage

- Unarmoured Defence (Passive)

  • Add Constitution Modifier to Armour Class while not wearing armour

--------------------LEVEL 5--------------------

Barbarian 2

Unlocks:

- Reckless Attack

  • Gain Advantage on your Attack Roll, but enemies also have Advantage on Attack Rolls against you
  • Must be activated with a melee attack
  • All attacks for the turn gain Advantage, including Ranged Attacks

- Danger Sense (Passive)

  • Advantage on Dexterity Saving Throws against traps, spells, and surfaces
  • To gain this benefit, you cannot be Blinded or Incapacitated

--------------------LEVEL 6--------------------

Barbarian 3

Subclass: Berserker

Unlocks:

- +1 Rage Charge

- Frenzy

  • Replaces Rage
  • Functions the same as Rage, but grants additional abilities

- Frenzied Strike

  • Make a melee attack as a Bonus Action
  • Causes a stack of Frenzied Strain, which adds a -1 penalty to Attack Rolls for every stack

- Enraged Throw

  • Strength Modifier added to damage
  • Chance to knock target Prone

- Ability to use Improvised Melee Weapon as a Bonus Action

--------------------LEVEL 7--------------------

Barbarian 4

Feat: Great Weapon Master

  • When you land a Critical Hit or kill an enemy, you can make a Bonus Action weapon attack
  • Toggleable Passive that penalizes Attack Rolls -5, but adds +10 damage

--------------------LEVEL 8--------------------

Barbarian 5

Unlocks:

- Extra Attack

- Fast Movement (Passive)

  • +3m Movement Speed while not wearing Heavy Armor

--------------------LEVEL 9--------------------

Fighter 4

Feat: Savage Attacker

  • When making melee weapon attacks, roll the Damage Dice twice and use the highest result

--------------------LEVEL 10--------------------

Barbarian 6

Unlocks:

- +1 Rage Charge

- Mindless Rage (Passive)

  • While raging, cannot be Charmed or Frightened, and Calm Emotions does not end Rage

--------------------LEVEL 11--------------------

Barbarian 7

Unlocks:

- Feral Instinct (Passive)

  • +3 Initiative 
  • Cannot be Surprised 


--------------------LEVEL 12--------------------

Barbarian 8

Feat: Ability Improvement (+2 Strength)


-------------GEAR-------------

(To Be Updated)


Important Items:

- Potion of Everlasting Vigour

  • Permanent +2 Strength

- Hag's Eye (RP)


-------------ACT 1-------------

Head:

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Chest:

- Adamantine Scale Mail

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Gloves:

- Gloves of Power

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Boots:

- Disintegrating Night Walkers

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Cloak:

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Amulet:

- Amulet of Misty Step

- Periapt of Wound Closure

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Rings:

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Melee Weapons:

- Svartlebee's Woundseeker

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Ranged Weapons:

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-------------ACT 2-------------

Head:

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Chest:

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Gloves:

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Boots:

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Cloak:

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Amulet:

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Rings:

- Killer's Sweetheart

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Melee Weapons:

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Ranged Weapons:

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-------------ACT 3-------------

Head:

- Sarevok's Horned Helmet

- Horns of the Berserker

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Chest:

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Gloves:

- Martial Exertion Gloves

- Bonespike Gloves

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Boots:

- Bonespike Boots

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Cloak:

- Cloak of Displacement

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Amulet:

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Rings:

- Ring of Regeneration

- After Death Do Us Part (Optional RP)

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Melee Weapons:

- Sword of Chaos

- Balduran's Giantslayer

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Ranged Weapons:

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Comments

Mathew Farmer

you meant adamantine scale mail right not splint armor? I just wanna be sure lol

Mathew Farmer

lol i only realized when i got to the point of my playthru to get the armor and was like wait he said stay away from heavy armor so i was like let me just make sure.