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Note: Roleplaying Goblin Slayer is not for the feint of heart. Recommended for experienced players! If playing this build Solo, consider taking Horde Breaker instead of Colossus Slayer

-----CHARACTER CREATION & LEVEL 1-----

Starting Class: Ranger

Race: Human

Background: Folk-Hero

Skills: Stealth, Athletics, Insight, Perception

Stats:

  • STR = 14

  • DEX = 16

  • CON = 16

  • INT = 8

  • WIS = 12

  • CHA = 8

Favoured Enemy:

- Bounty Hunter

  • Investigation Proficiency

  • Enemies have Disadvantage against your Ensnaring Strike’s Saving Throw

Natural Explorer:

- Wasteland Wanderer: Poison

  • Poison Resistance

--------------------LEVEL 2--------------------

Ranger 2

Fighting Style: Duelling

  • +2 Bonus to Damage Rolls when wielding only 1 One-Handed Weapon

  • Works with Shields

Unlocks:

- +2 Level 1 Spell Slots

Spells:

- Hunter’s Mark (Concentration)

  • +1d6 Physical Damage to Weapon Attacks

  • Can recast without expending spell slots

- Ensnaring Strike (Concentration)

  • Ensnare the target

    • Cannot move

    • Take 1d6 Piercing Damage at the start of each turn

    • +1d6 Piercing Damage per upcast

--------------------LEVEL 3--------------------

Ranger 3

Subclass: Hunter (Gloomstalker for early game Solo Honour)

  • Colossus Slayer (Horde Breaker for solo)

    • Deal 1d8 Bonus Damage to a target below Max HP once per turn

    • Note (Bug): Only procs if you have a Bonus Action available, but does not use your Bonus Action

Unlocks:

- +1 Level 1 Spell Slot

Spell:

- Hail of Thorns

  • Deals Weapon Damage then explodes

    • Explosion

      • 1d10 Piercing Damage in 2m Radius

      • Creatures take Half-Damage on successful Dexterity Save

--------------------LEVEL 4--------------------

Ranger 4

Feat: Ability Improvement (+2 Dexterity)

Note: Dungeon Delver is very thematic. I also like Defensive Duellist. Do NOT take Medium Armour Master.

--------------------LEVEL 5--------------------

Ranger 5

Unlocks:

- Extra Attack

- +1 Level 1 Spell Slot

- +2 Level 2 Spell Slots

Spell:

- Pass Without Trace (Concentration)

  • +10 Bonus to Stealth Checks for you and all allies within 9m

--------------------LEVEL 6--------------------

Multiclass: Barbarian

Unlocks:

- +2 Rage Charges

- Rage (Consumes Rage Charge)

  • Resistance to Physical damage

  • +2 Physical Attack damage

  • Advantage on Strength Checks and Saving Throws

  • Ends early if you do not attack or get attacked in a turn

  • Cannot cast or concentrate on spells while raging

  • Heavy Armor removes benefits of Rage

- Unarmoured Defence (Passive)

  • Add Constitution Modifier to Armour Class while not wearing armour

--------------------LEVEL 7--------------------

Multiclass: Fighter

Fighting Style: Defence

  • +1 AC when wearing Armour

Unlocks:

Second Wind (Short Rest)

  • Regain 1d10 + Fighter Level HP

--------------------LEVEL 8--------------------

Fighter 2

Unlocks:

- Action Surge (Once per Short Rest)

  • Gain an extra action

--------------------LEVEL 9--------------------

Fighter 3

Subclass: Battlemaster

Unlocks:

- +4 Superiority Dice

Maneuvers:

- Trip Attack

  • Chance to knock enemy Prone

- Precision Attack

  • Add Superiority Dice Roll to next Attack Roll

- Menacing Attack

  • Chance to Frighten the target

    • Frightened:

      • Cannot move

      • Disadvantage on Ability Checks and Attack Rolls

--------------------LEVEL 10--------------------

Barbarian 2

Unlocks:

- Reckless Attack

  • Gain Advantage on your Attack Roll, but enemies also have Advantage on Attack Rolls against you

  • Must be activated with a melee attack

  • All attacks for the turn gain Advantage, including Ranged Attacks

- Danger Sense (Passive)

  • Advantage on Dexterity Saving Throws against traps, spells, and surfaces

  • To gain this benefit, you cannot be Blinded or Incapacitated

--------------------LEVEL 11--------------------

Barbarian 3

Subclass: Berserker

Note: Wildheart Bear is very good, but not thematic. Something to consider

Unlocks:

- +1 Rage Charge

- Frenzy

  • Replaces Rage

  • Functions the same as Rage, but grants additional abilities

- Frenzied Strike

  • Make a melee attack as a Bonus Action

  • Causes a stack of Frenzied Strain, which adds a -1 penalty to Attack Rolls for every stack

- Enraged Throw

  • Strength Modifier added to damage

  • Chance to knock target Prone

- Ability to use Improvised Melee Weapon as a Bonus Action

--------------------LEVEL 12--------------------

Fighter 4 or Barbarian 4

Feat: Defensive Duellist OR Ability Improvement (+2 Dexterity)

Note: You can take Fighter 4 earlier if you'd like the second Feat sooner. This will not impact the build in any detrimental way.

--------------------GEAR--------------------

Important Items: N/A

Note: Goblin Slayer will use anything and everything at his disposal to gore his enemies. With this, you can really head-canon any non-magical type of gear to be thematic. This build utilizes Finesse Weapons, mainly Shortswords. 

-------ACT 1-------

Head:

- Haste Helm

  • At the start of combat, gain Momentum for 3 turns

    • Momentum

      • +1.5 Movement Speed

Location: Chest in Blighted Village near Waypoint

------------------------------

Chest:

Spidersilk Armour

Studded Drow Leather

- Adamantine Scale Mail

  • 16 AC

  • -1 All Incoming Damage

  • Immunity to Critical Hits

  • When hit with a Melee Attack, the attacker is sent Reeling for 3 turns

    • Reeling:

      • -1 Attack Rolls for every turn remaining

Location: Grymforge

------------------------------

Gloves:

- Gloves of the Growling Underdog

  • +1 Strength Saving Throws

  • Advantage on Melee Attack Rolls when surrounded by 2 or more foes

Location: Dror Ragzlin’s Treasure Chests

- Fleetfingers *

  • When you Dash or make a similar action, you can Jump without using a Bonus Action

Location: Chest in Forest X: 80 Y: 347

Gloves of Hail of Thorns

------------------------------

Boots:

- Boots of Speed *

  • Grants “Click Heels” which is a Bonus Action Dash

Location: Gnome in Myconid Colony

- Boots of Genial Striding

  • Movement Speed is unimpeded by Difficult Terrain

Location: Purchased from Blurg in the Myconid Colony

------------------------------

Cloak: N/A

------------------------------

Amulet:

- Moondrop Pendant

  • When below 50% HP, wearer does not provoke Opportunity Attacks

Location: In a chest in the Owlbear cave

- Amulet of Branding

  • Brand the Weak (Long Rest)

    • Bludgeon the Weak

      • Target is Vulnerable to Bludgeoning Damage for 3 turns

    • Slash the Weak

      • Target is Vulnerable to Slashing Damage for 3 turns

    • Pierce the Weak*

      • Target is Vulnerable to Piercing Damage for 3 turns

Location: Looted from a Githyanki at Crèche Y'llek

------------------------------

Rings:

- Crusher’s Ring

  • +3m Movement Speed

Location: Dropped by Crusher

- Ring of Protection

  • +1 AC

  • +1 Saving Throws

Location: Reward for Steal the Sacred Idol

------------------------------

Shields:

- Safeguard Shield

  • +1 Saving Throws

Location: Purchased from Dammon

- Glowing Shield

  • Gain 8 Temporary HP when below 50% HP Once per Short Rest

Location: Chest X: -53 Y: 461

------------------------------

Melee Weapons:

- Shortsword of First Blood

  • +1d8 Bonus Damage to targets with 100% HP

Location: Corpse in Underdark X: -73 Y: -187

- Larethian’s Wrath 

  • +1 Enchantment

  • Razor Gale (Short Rest)

    • Deal Damage to enemies in a 4m Cone AoE

    • Targets take Half-Damage on Miss

    • Unlike Cleave, does NOT have maximum number of targets

Location: Purchased at Crèche Y'llek

- Phalar Aluve (Optional)

  • +1 Enchantment

  • +1 Performance

  • Sing (Short Rest)

    • All allies within 6m gain +1d4 Attack Rolls and Saving Throws

  • Shriek (Short Rest)

    • All enemies within 6m have -1d4 Saving Throws

    • Affected enemies receive +1d4 Thunder Damage

Location: Underdark

Note: This weapon is NOT thematic, it's just very good and has the Finesse property.

------------------------------

Ranged Weapons:

Firestoker

- Gandrel’s Aspiration

  • Advantage against Monstrosities

  • Works with Melee Attacks as long as this weapon is equipped

Location: Dropped from Gandrel

- Bow of Awareness (Optional)

  • +1 Enchantment

  • +1 Initiative

Location: Purchased from Roah Moonglow in Shattered Sanctum in Goblin Camp

------------------------------

-------ACT 2-------

Head:

- Flawed Helldusk Helmet

  • +1 Constitution Saving Throws

  • +2 Saving Throws against Spells

Location: Obtained by giving Infernal Iron to Dammon

- Circlet of Hunting

  • +1d4 Attack Rolls to creatures marked with Hunter’s Mark*, True Strike, Faerie Fire, or Guiding Bolt

Location: Purchased from trader at Moonrise Towers

------------------------------

Chest:

- Yuan-Ti Scale Mail

  • 15 AC + Full Dexterity Modifier

  • +1 Initiative

  • Does not impose Disadvantage on Stealth Checks

Location: Purchased from trader at Last Light Inn

- Sharpened Snare Cuirass

  • 14 AC + Full Dexterity Modifier

  • Creatures have Disadvantage on Saving Throws against attacks or spells that inflict Restrained (Entangled)

  • Does not impose Disadvantage on Stealth Checks

Location: Purchased from Roah Moonglow in Moonrise Towers

Penumbral Armour

------------------------------

Gloves:

- Gloves of the Duellist

  • +2 Attack Rolls while only wielding one weapon in Main Hand

Location: Purchased from trader at Moonrise Towers

Jhannyl's Gloves

------------------------------

Boots: N/A

------------------------------

Cloak:

- Cloak of Protection

  • +1 AC

  • +1 Saving Throw

Purchase from trader at Last Light Inn

Cloak of Cunning Brume

------------------------------

Amulet:

- Surgeon’s Subjugation Amulet

  • When you land a Critical Hit, you can Paralyze the target for 2 turns

Location: House of Healing

Hammergrim Mist Amulet

------------------------------

Rings:

- Killer’s Sweetheart

  • When you kill a creature, can make your next attack a Critical

Location: Self-Same Trial in Gauntlet of Shar

- Ring of Free Action

  • Ignore Difficult Terrain

  • Immune to Paralysed and Restrained

Location: Purchased from Araj at Moonrise Towers

------------------------------

Shields:

- Sentinel Shield 

  • +3 Initiative

  • Advantage on Perception Ability Checks

  • Shield Bash (Reaction)When hit with a melee attack, counter with a chance to knock them Prone

Location: Purchased at Moonrise Towers

Gloomstrand Shield

------------------------------

Melee Weapons:

- Slicing Shortsword

  • +1 Enchantment

  • When attacking with Advantage, inflict Bleeding

Location: Purchased from trader at Moonrise Towers

- Sword of Life Stealing

  • +2 Enchantment

  • On Critical Hit, deal 10 Necrotic Damage and gain 10 Temporary HP

Location: Purchased from Dammon

Render of Mind and Body

------------------------------

Ranged Weapons:

Darkfire Shortbow

------------------------------

-------ACT 3-------

Head:

- Bonespike Helmet

  • +2 Intimidation

  • When you Rage, deal 2d4 Psychic Damage to hostiles within a 3m radius if they fail a Wisdom Saving Throw

  • Menacing Attack

    • Usable once per turn

    • Does not use Superiority Dice

Location: Sold by Voiceless Penitent Bareki in the Undercity Ruins of the Lower City sewers

Helmet of Grit

------------------------------

Chest:

- Elegant Studded Leather

  • 14 AC + Full Dexterity Modifier

  • +2 Initiative

  • Advantage on Stealth Checks

  • Shield (Short Rest)

    • When you are about to be hit, use a Reaction to increase AC by 5

    • Take 0 damage from Magic Missile

    • Lasts until start of your next turn

Location: Looted from High Security Vault n°9

- Armour of Agility

  • 17 AC + Full Dexterity Modifier

  • +2 Saving Throws

  • Does not impose Disadvantage on Stealth Checks

Location: Sold by Gloomy Fentonson at Stormshore Armoury

- Bhaalist Armour (Optional)

  • 14 AC + Full Dexterity Modifier

  • +2 Initiative

  • Aura of Murder

    • Enemies within 2m become Vulnerable to Piercing Damage

    • Note: Aura works even if they are Resistant despite the item description

Location: Sold by Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin

------------------------------

Gloves:

Martial Exertion Gloves

Unwanted Masterwork Gloves

- Gauntlets of the Warmaster

  • Targets have Disadvantage against your Maneuvers and Weapon Actions

  • +1 Attack Rolls

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing

- Legacy of the Masters

  • +2 Attack Rolls

  • +2 Damage Rolls

  • +1 Strength Saving Throws

Location: Sold by Dammon at the Forge of the Nine, in the Lower City

- Craterflesh Gloves (Optional)

  • On Critical Hit, deal +1d6 Force Damage

Location: Sold by the Echo of Abazigal in the Murder Tribunal after the player character accepts Bhaal and becomes an Unholy Assassin.

------------------------------

Boots:

- Boots of Persistence

  • +1 Dexterity Saving Throws

  • Gain Permanent Longstrider

    • +3m Movement Speed

  • Gain Permanent Freedom of Movement

    • Movement Speed unimpeded by Difficult Terrain

    • Immune to Paralysed and Restrained

Location: Purchased from Dammon in Baldur’s Gate

------------------------------

Cloak:

- Cloak of Displacement

  • Causes enemies Disadvantage on Attack Rolls against you until you take damage

Location: Sold by the trader Entharl Danthelon in Danthelon's Dancing Axe in Wyrm's Crossing.

------------------------------

Amulet:

- Amulet of Bhaal

  • On a hit, inflict Bleeding to targets with 100% HP

Location: Sarevok in Murder Tribunal

Amulet of Greater Health

Khalid's Gift

------------------------------

Rings: N/A

------------------------------

Shields: N/A

------------------------------

Melee Weapons:

- Belm

  • +2 Enchantment

  • Whirlwind Attack (Short Rest)

    • Strike all nearby foes, making separate Attack Rolls for each

  • Perfectly Balanced Strike

    • Bonus Action Normal Damage Weapon Attack

Location: Jaheira’s Basement

- Crimson Mischief

  • +2 Enchantment

  • +1d4 Necrotic Damage

  • +1d4 Piercing Damage to targets with less than 50%HP

  • +7 Piercing Damage when attacking with Advantage

  • When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage (Ignore for this build)

Location: Dropped by Orin

------------------------------

Ranged Weapons:

- Hellfire Engine Crossbow

  • +2 Enchantment

  • Lightning Arrow (Long Rest)

    • 4d8 Lightning Damage

    • 2d8 Lightning Damage 3m AoE (Dexterity Save to Halve Damage)

  • Reposition Malefactor

    • Pull a creature 9m closer to you

    • 15 DC Dexterity Saving Throw

Location: Crafted in the Steel Watch Foundry

------------------------------

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