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Doyle metaphorically sat back and readied himself. He had spent a good bit of time organizing the drops and making the default options. Now? Now it was time to fly through the floors one final time and apply any special drops.

Floor one? All the goats could drop an armor or a weapon and the kobold leader could keep the three copper coins she had in her pocket.

Floor two? Nothing special, the kobolds don’t keep their silver.

Floor three? The earthen cattle can keep their singular silver coin. Oh, and the four special goats. They keep the chance of one to have the bag of holding while the other three keep the chance to drop a wand. Which Doyle realized he had missed on the round-up, but fair enough. The bag was the important part.

Floor four was special. It had the internal Rule for drops related to herbs and what not. That would stay, but the kobolds lose their silver coins.

Floor five is the first boss. Though strip them of silver as well. Oh, and the goats can keep their helmets as loot. No need to let them drop weapons and armor when there are so many kobolds to drop those things.

Floor six has those rich grassen goats stripped of their gold. That was weird in and of itself to the point that Doyle doubted one had ever dropped. He figures he would have heard of it.

Floor seven already had nothing special, so right onto floor eight. Which, given the odd room setup, you might expect to be complicated. Except most are just kobolds wearing fancy gear that would already drop now. That left specifically the regular goats and the one windcutter axebeak with helmets and barding. So they get to drop a piece of armor or a weapon.

Floor nine then had silver coins taken from more kobolds.

Which brought him to floor ten, the second boss floor. And yeah, the myconids are actually kind of naked? They simply don’t have much going on loot-wise. Which at this point felt wrong? Oh, sure, the sprouts dropped coins and the adults dropped those rune plates. But that was about it. Doyle shakes his core, it was fine.

And uh, that was it. Oh sure, kobolds were wearing their gear and what not, but those are now inherent drops from global loot rules. There weren’t even rogue silver coins to take.

This did point something out to Doyle. Only the kobolds are dropping gear as loot. Though, to be fair, almost every floor has at least a few kobolds. It is only now that the cattle would start to drop cattle leather gear. Which left the metal options a bit light on the ground, but he could work on that going forward.

Now all that was left is to implement all these changes. So far, he had been keeping the rules stored on a blue screen so that it could change all at once. Doyle wanted a big shock and awe over slow changes. Though that is partly because some rules changed from local to global. No need to have the wolves dropping double herbs.

Nighttime arrived sooner than not, Doyle having been focused on double-checking his new set of loot rules. Now with a dungeon clear of delvers, he implements the global and local loot Rules all at once.

Err, well, it did take him about three or four hours to actually set them all. Mostly because fixing the floor-specific rules required messing with the floor’s automation. Anyway, when Doyle pulls up the list of global rules and checks the wisdom requirements, he can’t help, but be happy with the changes.

{

Global Loot Rules:

Adventurers Guild Loot Rules

If the number of a coin type is set to drop, but have not yet is 20 or more, instead drop the equivalent in plates minus 1, with any left over still dropping as coins

All monsters have added to their potential loot a minimum of 1 copper coin and starting with floor 7 the amount of coins added goes up by 3, or 30 if the previous floor was a boss floor, along with a 10% chance the number of coins is modified by a random amount in a range, that does not include 0, of ±8% rounded down to the nearest copper coin, and if the final amount of coins to be dropped can be upgraded to a higher coin type, do so.

Starting on floor 10, non-boss monsters have a chance to have a monster stone that starts at a 1% chance which resets to that on every floor directly after a boss floor and if every delver in the instance entered the dungeon from a floor lower than the current floor that chance gradually increases to 10% on the next boss floor or the deepest floor.

Every boss has a 1% chance of dropping a monster stone and if every delver in the instance entered from a lower floor, this chance increases to 25%.

If a monster is set to drop loot from a pool of loot and is physically in possession of any loot within that pool, those items have an increased ratio to drop based on the number of items in the pool divided by ten.

All goats have a chance to drop either a weapon or piece of armor and any leather will be of that goat’s type unless the goat was wearing the item, in which case it will be an item from an equivalent type of cattle, any metal item dropped by a cyclone goats that can be, will be made of air bronze and they can also drop air energized crystals, any wooden item dropped by a wooden goat will be of a higher quality wood, and grassen goats can in addition drop 5 herbs and an alchemical products.

All kobolds have a chance to drop a piece of armor, charcoal on floors with an ore deposit or forge, quartz polymer on floor 13 and deeper, and either a weapon, with male kobolds chance to drop a wand doubled, or an alchemical product and kobolds who are in a leadership position have an additional chance to drop either a potion of coagulation, flesh mending, regeneration, or antidote.

Axebeaks all drop axes, assassin vines all drop insulated quartz Mana cable and runic cooling plates, each myconid sprout in a swarm gets its own coin drop, and adult myconids and higher all drop runic heating plates.

Bears, wolves, and cattle all drop leather armor that matches their species while wolves and herb cattle all additionally drop 5 herbs and an alchemical product.

Wisdom Use:

10*20 Automate up to floor 20

5*9 Loot rules

40 AG loot rules

285 total

}

Which given Doyle’s 396 Wisdom, meant he still had a little over a hundred available for further automation! In fact, the Wisdom used on loot rules had only gone up by ten points despite the complete overhaul.

A quick check of his status revealed his Dungeon Rules skill has gone from 100 to 141. Quite a generous increase. Then again, part of getting to 100 in the first place had been placing all those previous rules. So the complete overhaul obviously would boost things by a good bit.

Then he was distracted as the sun rose on a new day. It was time to see how people reacted!

Though the first reaction is disappointment. This isn’t Doyle’s fault. Well, technically it is his fault, but as more of a side effect. See, because all the loot got shuffled around and updated, it was all fresh without any built-up charge. Which in turn meant no loot dropped for the first little bit.

Those farming the sixth floor basically didn’t notice. The meat still dropped and with how frequently people cycled through the floor, the loot was soon flowing. Other floors? Not so much.

There were three entire delve groups who went from one to five without getting any proper loot. Doyle felt a little bad about that, but if they wanted loot, they could run it again.

Though what Doyle was paying more attention to was how people felt about the money. Because that was noticed within the second hour of operation and it only took so long because he had made sure to leave the sixth floor dropping the same amount of copper as before. Well, that and the fact that a monster dropping four coppers instead of one isn’t the most noticeable.

Those who properly noticed the change in coin drops was one of the groups trying to push things. They had beaten the tenth-floor boss and so got to skip right to floor eleven. Which meant the monsters were all dropping significantly more coins than they used to. Mainly the fact that the monsters were now dropping copper plates.

It took a bit longer for them to notice the change in loot and at first, people weren’t happy with the change. Mainly because now that the cattle can drop cowhide armor, that’s less meat dropping. Though the actual loot dropping is rare enough that opinions soon change, especially since the armor they could drop was quite varied in style.

Honestly, if he was still a human, then watching the reactions would have been boring. The realization that things had changed came slowly. After all, while Doyle had changed many things, the actual types of drops weren’t changed all that much.

For instance, on the first floor? Someone would have to tooknow that the first goats only dropped shields. Because the rest of the goats are known to already drop other pieces of gear. And for those goats? Someone would have to not only know each is only meant to drop a specific piece of loot, but also get two loot drops from the same fight and chance into them being the same weapon or armor piece.

This caused a gradual spread of rumors and misinformation with about the only confirmed thing being the chance at more coins later on. Well, except even then, people weren’t quite sure what was going on. After all, while quite rare, people did occasionally get silver coins. So to many, this was just those rare drops being spread out more.

Which admittedly, didn’t make sense if you knew how dungeons actually worked. But they didn’t, so you can’t really blame them.

Though even before the fact, there were more coppers coming out of the dungeon became truly widespread. The merchants were on top of it. Prices began to rise, while they also tried to offload as many coins as they could at the current price. Normal capitalism nonsense.

Doyle was honestly ready to see a few of those merchants becoming like nobility through the power of money. And honestly? Just about anywhere else, they probably would have.

Ace, however, wasn’t putting up with that nonsense. Three days after the merchants tried to pull this, they were invited to the dungeon dome.

And so it was that all the local merchants found themselves in a large meeting room with Ace, Jim, and Darren Silverwhiskers at the head of the table. Doyle watched on, wishing he could munch on popcorn, because it was clear something was going to go down.

The merchants postured with a mix of preserved pre-system graphic T-shirts and other similar now rare collectors items, as well as some of the highest quality dungeon drop clothing dyed in rich colors most can’t afford.

The nominal leader of the group. Well, at least the merchant who stood in front of the others and seemed to be taking the lead. Yeah, he was wearing name-brand blue jeans that were still a dark blue, something quite rare as pre-system dyes seemed particularly prone to breaking down, even when just being worn. Though besides the jeans, the rest of the guys clothing were dungeon drops.

Which is actually quite rare as well. While some kobolds would drop normal clothing as loot, most people not only wouldn’t sell it, but you have to worry about sizing as well. The loot is only perfectly tailored for the person who takes it out of the loot portal. So for his clothing to seem perfectly tailored?

That either meant he had people who matched his size closely enough to allow a tailor to do their thing despite the lack of extra material or he had personally delved the dungeon. A rarity among merchants at the moment. Then, on top of that, the dungeon loot clothes had been dyed vivid purple and fluorescent green. Another rarity as everyone had been reduced to natural dyes for the moment. So either it was salvaged pre-system dyes or he had wasted magical dungeon herbs on creating those colors.

Darren flicked his ear in annoyance, though as all the merchants were human, they missed the social cue. He’d forgive most humans for that, except these were merchants! They should have the skills and actual Skills to pick up on such social cues.

Darren clears his throat, “Now, as I know you’ve all noticed. There has been a change in how system currency is dropping in the dungeon. So the town has decided on how we’re going to handle things.”

The nominal leader of the merchants, Mr. Blue Jeans, smirks, “If you want to buy up a reserve of coins from us, you’ll have to pay the market rate.”

Darren sits up in his chair and sways slightly, “I don’t think we’re on the same page here. The current shifts in the market Will be forcibly settled.”

Mr. Blue Jeans raises an eyebrow, “And what kind of hairbrained scheme have you whipped up? You can’t just settle a market. We’re in a period of inflation and you don’t have control over the money.” The other merchants make noises of agreement with that.

Darren shakes his head, “While we might not have control of the currency, we don’t have to. There will always be some volatility, many people learned during the tutorial that system coins have a set price because the system gives them an inherent value. So while we might not be back to the days of valuing things by how many heads of cattle or chickens something is worth.

“But it isn’t completely different. Because unlike gold or fiat currency, system coins have inherent value similar to a chicken or cow. While you might not be able to eat a coin, the power within has a set work value. Right now it is hard to tell, but once enchanting is online, it will become obvious as they will be able to be subbed in for more specific ingredients, setting the base for it all.”

Mr. Blue Jeans shrugs, “So? None of that matters right now. Coins might as well be just another fiat currency right now. Do you want to buy some of our coins or what? I don’t really see any other reason for you to invite us all here.”

Monster Specific Loot Rules - Chapter 514

Where Taxes And Magic Meet - Chapter 516

Comments

Black Esper

These Merchants are begging to be taken down a notch.