Survival Horror Game Pt. 2 (Patreon)
Content
A lot has happened since the last post. With the help of some of my friends, the game now has a (tentative) title: Twain Curios! I wanted something that related back to the story somehow. Since there are two lead characters, I liked the archaic-sounding Twain instead of just using twin, or two.
The main objective of the game is for the characters to recover pieces of their past and help them remember who they were before death. Curios is just another word for trinkets, so I thought it would work well when paired with Twain.
The character's names kind of fell into place really easily. Brume is the skeleton, and in French, it means 'fog' or 'mist'. They've been dead a long time, and their real name will be discovered later on in the game. I went pirate-y for their clothes, and both the fabrics and the skeleton itself will have water damage.
For the undead, I went with Oriel. It means 'golden', and while it's obviously because of their hair, it works for the glow of their eyes too. I chose a dark blue-green for the clothes, tore a sleeve off, and will eventually cover all of it in grave dirt.
These were the initial designs before I decided on the ones above:
I already have several other characters planned out, including a helpful Plague Doctor, Haunted Armor, and an old lover of Brume's that will offer a very important memento.
I also shifted the setting to 18th century France, and decided to go with a style closer to the PS1 aesthetic rather than PS2. I love both, but there are more assets and resources for PS1, and I think learning it will be easier because of that.
This was my first attempt at following a low-poly tutorial, and while it's a little messy, I'm proud of how it turned out. I used mixamo for the quick rig and animation!