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This month, I've taken the time to make a raymarching shader. This is a bit different from the stuff I've posted before, however it's still very cool and sure to catch a few eyes!

It's a raymarched sword. This means you can do cool things, like shift the shape around and other weird things like that.

Currently it has two shapes, the core collapsed version, and the sword fully extended.

If there is interest, I can expand upon this in the future.

Comment if you're interested in that!

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