New Patch: Reworking Old Bones (Patreon)
Content
This patch sees a couple of reworks to older content, plus some new sets (and of course, new smut scenes). Check out the full patch notes here!
https://www.fenoxo.com/wp-content/uploads/2026/10/arona_storm_chanter.png
First, from me, Right of Conquest — Arona’s recruitment quest — has had its front half significantly truncated. Previously, Arona was a random encounter that required you to be Level 4 before she’d even show up, and then needed about 7 back-to-back victories or losses (a bit less if you sexed her) to actually progress to the dungeon. In other words, it was possible to just never see her in the first place, and if you did, you might never naturally hit that victory breakpoint without just rolling up your sleeves and doing a bunch of grinding. In general, our design philosophy is to remove the requirement for busywork like grinding (so you can focus on grinding on beefy orc abs); this was just a bad and frustrating user experience that I’ve wanted to correct for a long while.
So, now, Arona will be found in a fixed location (the same tile as the Waystone, 2 steps from the Orc Warcamp) at any level. You’ll now need just 2 consecutive victories or losses to drive the point home that one of you is stronger than the other; if you win, you’ll have the option to trigger the quest whenever you want from her victory menu, while those doomed to getting orcdommed will just get dragged into it by Arona. Aside from a couple lines of dialogue, the actual dungeon is unchanged — don’t feel compelled to go restarting your save to see it again, this one’s for new players and new saves.
On the other side of things, Quin’s gotten a substantial reworking courtesy of Bluebird. For those of you who don’t know, we lost contact with Quin’s original author a few years ago — we were still working together and everything, but he sort of fell off the face of the earth. We waited quite a while in the hopes of his return, but after two years with no contact we’ve made the decision to hand the reins of his characters over the Quin’s #1 fan in the community, Bluebird. Thankfully his biggest stan happens to also be a talented writer! She’s starting off by addressing most of the issues and complaints that have piled up about the bunnyboy over the years, with plans to further expand on him in the future.
I’ll let her speak for herself here:
Hello, Bluebird here! I wanted to take the time to say thank you to everyone who has been patiently waiting for Quin’s rewrites, either to eagerly experience his new content or just to see what it reads as. It was a labor of love and means so much to me. I also want to thank the devs for the opportunity to adopt and write for this bunnyboy and for everyone who supported me during this time. I’ve got more in stock for him, including new & revamped combat sets, new quests, a romance & marriage expac and, of course, a shot at finally topping him (which I’m working on right now)! I must sound a bit like a broken record, but once again, thank you for all the support. ❤️
Meanwhile, from the writer’s corner-
Speaking of reworks, I’ve been mostly occupied lately with a bunch of tweaks and expanded content for the mid-to-lategame. I’m about 2/3 through my to do list, including some new Ryn and Cait interactions and rewriting Hawkethorne’s tiles to reflect Khor’minoan reconstruction efforts, and a small (roughly Temple of Elosa-sized) dungeon for the Frostwood. I love little dungeons like that, and they just take a couple days to write out.
Skow and Garde are both working on new Companion Quests for Azzy and Atugia, respectively. Cait won’t be far behind, now that Tychris has been unlocked; I shared some content outlines for CaitQuest 2: The Quest For More Cats with the writers room, including Big Fenoxo himself, and got a very positive reception, for which I am grateful.