Home Creators Posts Import Register Favorites Logout

Content

I create a lot of surveys and listen to player feedback on the things they like, want to see, and things they would not like etc.

Tailor Tales is still an on-going game, and technically could go on indefinitely by adding more stories. Everything is still on track ;)

But I also want to work on other games in the future (obviously romance included, duh!), and that's where all the surveys were for. Previously, I asked which idea was more interesting for players. There were two main concepts; a dating sim, and a merchant one. The dating sim was favoured more.

When asked about customization, the comments were all opposed to customizing the LI so thoroughly, though the survey itself showed the majority were actually interested in it. The comments left good points; people want to fall in love with established characters. I agree, it's much more fun to get to know a character. That doesn't mean it isn't fun to customize one either! Being able to influence an LI has its own merits, but perhaps not to the extend of literally creating one from the ground up.

So the idea of my dating sim started to seem a little less appealing to create. Going on a fake dating app and then asking people out for dates - a very casual sort of game, is still a fun idea. But on the other hand; it's not very strong story-wise. People seem to enjoy the stories I make, so that's something I do want to keep!

The original idea for Tailor Tales allowed you to walk in an overworld in a small town. Talk to NPCs and woo one of five bachelors. You were able to gather resources and create clothes with them, which you'd then sell for money.

I'm really interested in going back to this idea! The reason I changed it to a visual novel, was because I was unable to create a cohesive and romantic story whilst still allowing the player freedom to move around. Currently, I have numerous ideas on how to fix this initial problem. So I'd love to revisit this for my next game.

And of course - there will be loads of customization options for the player character. You can create whoever you want, from looks, to gender, to selecting each line of dialogue you want to say to NPCs. You get to play the game.

Oh, and female LIs will also be available. Don't think I'm ignoring you, my thirsty bi and pan fans. The next game you should be able to date any gender!

Of course, this is all still just early stages of creating a concept. Lots can change in the future. But I definitely want the player to be able to interact with NPCs, romance them, and have a relaxing experience.

I'm going to have to learn 3D.

Anyone who is a fan of Harvest Moon/Stardew Valley/Animal Crossing, maybe even Fire Emblem, let me know in the comments what it is that draws you to these games. Things you wish it had or didn't etc.

Files

Comments

Kayla Small

This is an old post, and I'm sorry for commenting, but - a while ago I remember watching youtube videos of Gray from harvest moon and the MC, like the youtuber put it together and made it a story, and they were working on a farming based game where you could make clothes and have romance options. Was this you? I think about them all the time!

celianna

I made a small animation called Pretty Ore, which was about Gray and Claire. That eventually morphed into Tailor Tales :)

MermaidVictory

So I’ve played all the games listed in the post (what’s a social life anyway?). What has always drawn me is that you get to know the characters and that my choices MATTER. It’s not a one choice will dictate the entire route game. I also like having things to do while a story does progress and there is time passing. One thing I’ve been bothered with (for Stardew in particular) is that time may be moving but it doesn’t mean anything. Sure, relationships can degrade, but you don’t have a birthday nor do the birthdays matter beyond them happening. I love having time progress, but that all the characters just have the same routine year to year, has bothered me. Along with not having a birthday for my character so then my LI and friends could give gifts (or not). I could go on but I don’t want to have an essay in the comments!

Sunbird

I love Stardew Valley, Harvest Moon, Fire Emblem, and Animal Crossing. I would say that being able to customize my character and home/base/farm were huge draws for me. It increased replay ability dramatically. Another replay ability draw for me was being able to progress through the game in different ways, like in SV there were multiple skills levels (which I also love) that I could decide which way I wanted to make money in order to collect items or progress through the game. It made for fun when I replayed it since I was able to challenge myself with “fishing only”, “farming only”, or “regifting only” plays that challenged me to play a different ways. For the first three, it was the world building but SPECIFICALLY the characters that drew me in. I wanted to get to know all of them and experience/unlock all their cutscenes. So I’d go out of my way to do things to get to know them better or see new/rare dialogue from them. Characters with rich backstories and personalities will ALWAYS hook me and reel me in. I also liked the collectionist aspect of some of those games where there were rare/exclusive items to get. I always felt accomplished when I FINALLY got that super rare item I had to work really hard to get (even if it was cosmetic)

Sheena F

I agree with the other commenter about the Stardew romances and wanted to add that they felt pretty hollow overall. I give you sashimi you give me love isn't a basis for a relationship lol. I really liked the relationships in fire emblem three houses, not only were Claude and Dimitri super attractive they had fully developed intriguing personalities which I know your a master of. I would like to be able to do meaningful activities with an li. Maybe battle together and some romantic activities. Be a part of THEIR story as well as my own and see their changes effect the world/environment and other characters.

celianna

Being able to interact with the LIs and create a believable and natural romance progression is certainly my top priority! I want there to be a story you follow, and not solely rely on raising stats to progress. It was something I struggled with in the past, but I know how to get it to work nowadays :)

Pandora Peace

If you're open to this kind of thing/ if it's possible, I would love the ability to play as a gender-neutral character. Not a lot of games do this, but it would be great to be able to play as myself. :)

salara

Celianna I just wanna say that if you weren’t such an amazing creator I wouldn’t be so thirsty for more 😩 so exciting!!

celianna

100% my next game allows you to choose your gender as well as how you present yourself. This includes non-binary!

OGPurin

For Stardew Valley I enjoy the building up from next to nothing aspect, as well as getting to know the villagers and taking part in community events. I just wish the models & art were cuter. Also the romance was kinda shallow? Wish the LI characters were more involved in the main story too, kinda like Rune Factory. For Fire Emblem I love the characters, combat and storyline. I dislike the number of MU options for S support though, since it means less content overall. Didn’t enjoy all the child units or s support between non-MU characters in fates either, though them becoming established characters and not just a model that crawls around your house was nice, looking at you Stardew lol

Bee ❣

I agree with the above comment about SDV, I absolutely love the crafting, resource gathering, and progression from almost nothing, but the romance aspect to the game was awfully lacking. I will say the resource gathering can get extremely tedious and kinda un-fun at times, but if there was a balance of gathering and LI conversations/events/moments or anything then it may make it less boring.

Cassie Miller

I LOVE these kinds of games! I enjoy the crafting, gathering, building up something from scratch, etc. In the romance department, what really makes me stick to the game is if the storyline and characters feel real - I could know these people in real life (if this were a real universe). I see their characters develop as I get to know them, and they don't feel like copy-paste people with different looks. I think Stardew and RuneFactory did pretty well in this department, most of the time. One extra note: what usually bothers me about these games (and I find where many do not do well), is that once the character gets married, the love interest (now spouse) usually turns into a robot. Whatever individuality they had before disappears, they don't visit about the town or engage in their previous interests, and turn very very flat in character. It makes you feel guilty to marry them, like you've snatched them away from their entire life to only be your stay-at-home picturesque 50s housewife. Stardew was particularly bad with this.

Miles

bi rep ftw I haven't played the games you've mentioned but I've wanted to. Fire Emblem and Stardew Valley, especially.

Shilo Hallows

I Loved Animal Crossing and Harvest moon for the exploration and building the relationships with the characters. Beyond some being physically attractive, I liked how it felt like we became friends and then an event or line recontextualized the relationship into something more romantic. Not so much a slow burn, but also not 100% horny from the start (I like earning those steamy rewards)

Hooni_offical

If you are going to add more routes to tailor tales that would be awesome!! I whole heartedly adore Nornus and I think it would be interesting to have him be a datable character added to the game.

Melia

Three words: marriage , children and pets

Laura Caroline Ribeiro de Melo

I played stardew valley, and I for me being able to do whatever I want (fishing, fighting, socializing, mining, crafting, etc) and still measure progress in each of this items is what makes it interesting for me. I would love to see a Tailor tales RPG <3