The Sony PlayStation 3 has a reputation for being a difficult system to develop games on. In this video we take a closer look at the Cell BE architecture that powered the system.
A deep dive into the Cell BE Processor on the Sony PlayStation 3 console, and why developers disliked developing games for the system despite its powerful architecture. Thanks to Digital Foundry. Bayonetta 1 Wii U vs Xbox 360 vs PS3 Frame-Rate Test - https://www.youtube.com/watch?v=du0eEWddqVQ ► Consider supporting me - https://www.patreon.com/ModernVintageGamer Links: ► https://gamingbolt.com/the-untapped-potential-of-the-ps3s-cell-processor-and-how-naughty-dog-tamed-the-beast ► https://www.engadget.com/2007/10/11/gabe-newell-calls-ps3-waste-of-everybodys-time/ Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp #PlayStation3 #Cell #PowerPC
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