The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to pull off the impossible port to the SNES hardware.
The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to pull off the impossible port to the SNES hardware. ► Consider supporting me - https://www.patreon.com/ModernVintageGamer Sources/Credits/Links: ► Source Code Repository - https://github.com/RandalLinden/DOOM-FX ► DOOM SNES OST - Paul Webb/Bob Dayley ► DOOM under the Hood (Daniel Fetter) - https://www.youtube.com/watch?v=e0W65ScZmQw ► SNES Xband Footage (Xband FourOneOne) - https://www.youtube.com/watch?v=Tr7YibKPqO0 ► Bleem! Commercial PlayStation Emulator (LGR) - https://www.youtube.com/watch?v=MFY9Kv1c4-Q ► The CRAZY Story of XBAND (Wrestling With Gaming ) - https://www.youtube.com/watch?v=k_5M-z_RUKA TimeStamps: ► 0:00-5:11 : How Doom ended up on the SNES discussion ► 5:12-13:11 : Source Code Analysis ► 13:12-13:48 : Outtro Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : https://player.fm/series/the-real-mvp #DOOM #SNES #SourceCode
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