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The Game Boy Advance supports backward compatibility with original Game Boy and Game Boy Color games, yet the systems are completely different in architecture. In this episode we take a look at how the GBA managed its GBC mode and some of the tricks developers used to enhance Game Boy Color games on the Game Boy Advance.

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How the Game Boy Advance knew it was running a Game Boy Game | MVG

The Game Boy Advance supports backward compatibility with original Game Boy and Game Boy Color games, yet the systems are completely different in architecture. In this episode we take a look at how the GBA managed its GBC mode and some of the tricks developers used to enhance Game Boy Color games on the Game Boy Advance. ► Support the Channel on Patreon - https://www.patreon.com/ModernVintageGamer Thanks to StackSmashing Social Media Links : ► Follow me on Twitter : https://twitter.com/ModernVintageG ► Check me out on Facebook : https://www.facebook.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #GBA #GBC #Nintendo

Comments

lg balukation

Interesting thing. but does game has some advantages runs on GBA hardware? Example with different palette - maybe it's because GBA has different screen and these colors is more comfortable on it? But maybe some manipulation with registers can give more RAM, colors/sprites or another frequency etc.?

ModernVintageGamer

There's really no advantages other than some small palette adjustments and the inclusion of some small gameplay enhancements. I don't believe its possible to adjust any specific hardware features. The game is still very much running in Game Boy Color mode.