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NBA Jam was perhaps one of the most popular and influential arcade games of all time, generating over 1 billion dollars in revenue when it released in 1993. It's infamous 'rubberbanding' code would keep scores tight but was criticized for being too heavy handed. In this episode we dissect the NBA Source code and learn its secrets of how computer players or drones, cheat in order to take the lead and secure victory.

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How NBA Jam cheats against you | MVG

NBA Jam was perhaps one of the most popular and influential arcade games of all time, generating over 1 billion dollars in revenue when it released in 1993. It's infamous 'rubberbanding' code would keep scores tight but was criticized for being too heavy handed. In this episode we dissect the NBA Source code and learn its secrets of how computer players or drones, cheat in order to take the lead and secure victory. ► Support the Channel on Patreon - https://www.patreon.com/ModernVintageGamer Music: ► NBA Jam (SNES) Main Theme ► NBA Jam (Arcade) - 1st and 3rd Quarter Music ► NBA Jam (Arcade) - 4th Quarter Music Credits/Sources: ► Photo Credit: Mark Turmell ► Source Code - https://github.com/historicalsource/nba-jam ► GDC NBA Jam - https://www.gdcvault.com/play/1024927/Classic-Game-Postmortem-NBA-Jam Social Media Links : ► Follow me on Twitter : https://twitter.com/ModernVintageG ► Check me out on Facebook : https://www.facebook.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #NBAJam #Rubberbanding #Cheating

Comments

RetroGameBro

I spent countless Putt-Putt game tokens on NBA Jam back in the day and always thought the game logic was a bit in this regard. Thanks for analyzing and explaining it.