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Tetris on the Nintendo Game Boy is one of the best selling Nintendo games of all time, yet the Game Boy is incapable of generating random puzzle pieces in its hardware. In this episode we take a closer look at how the developers were able to work around it.

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How Tetris on the Nintendo Game Boy handles Random Numbers | MVG

Tetris on the Nintendo Game Boy is one of the best selling Nintendo games of all time, yet the Game Boy is incapable of generating random puzzle pieces in its hardware. In this episode we take a closer look at how the developers were able to work around it. ► Support the Channel - https://www.patreon.com/ModernVintageGamer Sources/Credits: ► https://gbdev.gg8.se/wiki/articles/Timer_and_Divider_Registers ► http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-Timers ► https://www.youtube.com/watch?v=clLybEo72FU&t=926s ► https://www.youtube.com/watch?v=rR1ScL65EDY&t=229s ► https://www.firstversions.com/2015/11/tetris.html Social Media Links : ► Facebook : https://www.facebook.com/ModernVintageGamer ► Twitter : https://twitter.com/ModernVintageG ► IG: https://instagram.com/ModernVintageGamer ► BandCamp : https://modernvintagegamer.bandcamp.com/ #Tetris #GameBoy #RNG

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