Generation 2 Gold Production Unit Mk 3 (Patreon)
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This is the start of many next-generation builds of link series, utilizing the same build regulations as the factory gauge-based automation builds. The plan is to try and bridge the gap between factory gauge-based automation and link series automation by the way these builds are designed, making it so that you can exclusively use factory gauges or restockers to manage items for these builds. Additionally, you will now be able to expand upon your storage rather than sending the items somewhere else and the inputs and outputs are now to be located on one side, allowing for your chain conveyors to run next to the machine instead of above, making base design much easier.Note: This build uses bulk processing and cannot be mirrored!Breakdown:Cobblestone and quartz are to be inputted into one of two barrels, either by utilizing frogports or funneling items directly into the barrels. The left barrel contains the cobblestone, which is dropped onto a depot where it is then taken by one of the mechanical arms in the machine and given to the mechanical crafters. The quartz is dropped onto a belt where it is transferred to a depot located in the middle of the machine. From this depot, mechanical arms take the quartz and distribute it to the basins and mechanical crafters in the machine. When quartz and cobblestone are inputted into a mechanical crafter, they are converted into diorite, which is sent into a basin where it is combined with quartz to create granite. This process of mechanical crafters and basins is repeated four times. The granite is then taken out of the basins via a mechanical arm and deposited into a barrel via a brass funnel filtered to granite. From here, the granite falls down a smart chute and ends up on a conveyor, which shoots the items into a pair of crushing wheels, converting the granite into red sand. The red sand shoots off the belt under an encased fan, where it is washed into gold nuggets and dead bushes, which are sent into a basin via a brass funnel filtered to only take those items. The gold nuggets are converted into ingots via a mechanical press and are sent into the output chest via a mechanical arm giving the items to a smart chute. The dead bushes are taken from the basin and given to another smart chute via a mechanical arm. These items, however, will fall into lava if the storage is full, while when the gold ingot storage becomes full, a threshold switch sends a signal into the machine via a pair of linked redstone links, halting the output of granite, essentially choking out the machine.
Estimated Required Inputs Per Hour: Rotational power: 30 Stress Units x RPM Cobblestone: 25 x RPMQuartz: 28 x RPMEstimated Required Outputs Per Hour: Gold Ingots: 1 x RPM Dead Bushes: 1.25 x RPMRequired Mods:The Create Mod
Linking to Your Network:First, connect the frogports to your chain conveyor system. Now, take the stock link hidden in the middle of the machine on the output packager and link it to your network, then place it back down on the output packager. Next, use factory gauges, restockers, or signs to route items to their respective input frogports located on the front.
Setup Guide:1. Waterlog the copycat frame under the encased fan then place lava in the caldron.2. Break then place back down the threshold switch and configure it to your needs.3. Apply rotational power anywhere to the machine at any speed, ensuring everything spins correctly.Troubleshooting:Brass Funnel 1 - Located on the hopper in the middle of the machineFilter - None | Facing Away | Extract Amount AnyBrass Funnel 2 - Located on the back side of the machine, facing the basinList Filter - (Deny List) Red Sand | Facing Towards BasinBrass Funnel 3 - Located on the front side of the machine, attached to the basin List Filter - (Deny List) gold nuggets | Facing Away from BasinBrass Funnel 4 - Located on the back side of the machineFilter - Dead Bushes | Facing Away from the vaultSmart Chute - Located on the back side of the cobblestone input barrelFilter - None | Extract Amount AnyMechanical Arm 1 - Located closest to the quartz inputTake items from the depot containing cobblestoneDeposit Items to Mechanical Crafters to make dioriteMechanical Arm 2 - Located 2nd closest to the quartz inputs:Take items from the depot containing quartzDeposit Items to Mechanical Crafters to make dioriteThreshold switch:Power Off when Top Row > 180 StacksPower On when Top Row < 179 StacksCopyright Policy:The builds provided on this Patreon page are the intellectual property of Our Creation Studios. Unauthorized use, distribution, or modification of these builds is strictly prohibited.