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This build gives the player the ability to automate every single item in the create mod that doesn't include liquids in its recipes by covering all create mod crafting functions like smelting, pressing, mixing, etc.WARNING: There is a glitch that occurs with the crushing wheels, where if the speed of the machine is spinning above 192 RPMs, all items queued to be crushed will bypass the crushing wheels. This can be patched up by setting your factory gauges to where promises expire after 30 seconds when utilizing the crushing functions if you intend on running the machine above 192 RPMs.Estimated Required Inputs Per Hour:98 Stress Units x RPMEstimated Outputs Per Hour:Not ApplicableRequired Mods:The Create ModFunctions:Washing*Haunting*Smoking*Blasting*Cutting*Crushing*Milling*Compacting*Pressing*Mechanical Crafting*Disposing*Deploying*Mixing* & Blaze Burner*Linking to Your Network:First, connect the frogports to your chain conveyor system. Next, name the frogports to their respective function labeled by the signs on the front of the machine.

Setup Guide:1. Place water above the brass funnel located in between the soul and regular campfires, then place lava in the open space next to the campfire, allowing it to flow down into the hole as well.2. Break and place back down the mechanical crafters, and use a wrench to reconnect them as one which can be on from the sides.3. Use a restocker, signs, or factory gauges to send fuel to the blaze burner. 4. Apply rotational power to the machine at any point and speed, ensuring all components spin correctly. (A minimum of 32 RPMs is needed for the mixer to work)Troubleshooting:Machine made on Create v6.5, Minecraft Snapshot 1.21.1, NeoForgeMachine tested on Create v6.5, Minecraft Snapshot 1.20.1, ForgeCopyright Policy:The builds provided on this Patreon page are the intellectual property of Our Creation Studios. Unauthorized use, distribution, or modification of these builds is strictly prohibited.View our full copyright policy here.

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Bruno Laramée

Oh nice ! so the 192rpm fixed it ? let's go ! great job :)

Our Creation

Well, I fixed the glitch that was happening with the mk 5 and created a new one; however, this one doesn't self-destruct the machine like the other one.

Alex Ivanov

Is there a way to make a deploying process actually work properly? Let's say, both items come in a single package. Since the packager points to a depot, it can't be unpacked. Quite often both components for the deploying process come from the same storage, so the frogport sends it in one box...

Our Creation

Yes, you can break the chute and move the packager up 1; then place a hopper facing the depot and route the packager to send items into the hopper, that way it’s sending items in a storage of 5 instead of one.

Alex Ivanov

Welp, it was working well while I had 8 electron tubes on autocraft. Once I've increased the amount, it clogged up again, but this time because hopper kept inserting more quartz while a new sandpaper was actually needed. I ended up building a separate electron tube machine :)

Nik Renni

Sorry but i just have a question about the Deploying Department. I switched the chute to a hopper and it all works, but how can i control which material goes first on the depot. In the case of andesite casings, if the wood were to get on the depot first it would be stuck on the belt while blocking the depot to let andesite alloy get filled in the deployer. Is there any way to not clog the machine when the items are input in the wrong order?

Kaylon Rogers

is there a reason why everything must be done 1:1 like i'm trying to saw andesite and i can't input multiple andesite alloy or it wont go into the saw chute..