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This production unit takes in an input of iron ingots, which are then converted into shears. They are then given to the deployers via a mechanical arm which harvests honeycombs from the beehives.Build Request Submitted by: Alex IvanovEstimated Required Inputs Per Hour:70 Stress Units x RPM~ Iron Ingots x RPMEstimated Outputs Per Hour:~ Honeycombs x RPMTip: Items × RPM = Total Items per HourRequired Mods:The Create ModLinking to Your Network:1. Connect the frogports to your chain conveyor system.2. Link the stock link located on the output packager to your network.3. Use factory gauges, restockers, or signs to route items to their respective input frogports located on the front, labeled by signs to let you know what to assign to the input.Setup Guide:1. With the use of a wrench, connect the mechanical crafters as one.2. Next, place a crafter slot cover on the corner/middle mechanical crafter.3. Gather beehives containing bees or lead/trap bees in the machine. You can use flowers to breed them as well once you have some put in. (Maximum capacity 45 bees; 3 per hive)4. Apply rotational power anywhere to the machine at any speed above 32 rpm, ensuring everything spins correctly.Troubleshooting:Machine made on Create v6.5, Minecraft Snapshot 1.21.1, NeoForgeMachine tested on Create v6.5, Minecraft Snapshot 1.20.1, Forge

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Alex Ivanov

couple of notes: schematicannon have deleted all bees from the beehives for me, while placing the schematic, so better to use empty hives initially and then introduce the bees. I've also had to add more solid blocks here and there to stop bees from glitching out occasionally. Otherwise, an awesome build that fits in the link series, awesome! ^_^

Alex Ivanov

...or skip the beehives and place them manually, yeah

Our Creation

I'll update the setup guide to mention placing the hives down manually. I'll also update the schematic to not include the hives but rather cobblestone as a reference point for where to place the hives. Additionally, I'll look into where the bees could potentially be escaping from and aim to fix that as well. Overall, thank you for your feedback on this build to allow me to fix/improve it for future users.