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This is an updated version of the original Mk 6 Omni Processor, but with many fixes and adjustments to the original build, opening the door to new builds for the attachment series, with future plans on making extensions onto this machine for various create addons, upgrades, and variations of this build. That said the purpose of this machine if your not familiar is to give the player the ability to automate every single item in the Create mod that doesn't include liquids in its recipes by covering all Create mod crafting functions like smelting, pressing, mixing, washing, etc.

Estimated Required Inputs Per Hour:100 Stress Units x RPMEstimated Outputs Per Hour:Not ApplicableRequired Mods:The Create ModFunctions:Washing1*Washing2*Haunting*Smoking*Blasting*Cutting*Crushing*Milling*Compacting*Pressing*Mechanical Crafting*Disposing*Deploying*Mixing* & Blaze Burner*Linking to Your Network:1. Connect the frogports to your chain conveyor system. 2. Name the frogports to their respective function labeled by the signs on the front of the machine.

Setup Guide:1. Place water above the brass funnel located in between the soul and regular campfires, then place lava in the open space next to the campfire, allowing it to flow down into the hole as well.2. Break and place back down the mechanical crafters, and use a wrench to reconnect them as one, which is to be done from the sides. Make sure to route them to where the craft is completed into the barrel.3. Use a restocker, signs, or factory gauges to send fuel to the blaze burner.4. Apply rotational power to the machine at any point and speed, ensuring all components spin correctly. (A minimum of 32 RPMs is needed for the mixer to work)5. Make sure to addjust filters on washing function to your liking like for stone and smooth stone creation or something else similar.Troubleshooting:Machine made on Create v6.0.8, Minecraft Snapshot 1.21.1, NeoForgeMachine tested on Create v6.0.8, Minecraft Snapshot 1.20.1, ForgeMachine tested on Create v6.0.8, Minecraft Snapshot 1.20.1, Fabric

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Robbie Carbajo

A little confused. Whenever I use the bulk washing, blasting, haunting or smoking, the cutters below the chute cut the item and shoot it out towards the bulk processor...

Our Creation

it supposed to be cutting the package rather than Items themself. Essentially they are being used as unpackers. If your inputting in items manually without being put into a package then it wont work.

Robbie Carbajo

Yeah... I'm terrible when it comes to these types of machines. Lol. Thank you!

Gage Unruh

I am having an issue with the crafting component. The hopper wont put its packages in the packager that's attached to the crafting grid. I tried breaking an re-placing the packager, but nothing helps

Gage Unruh

Nvm I got it. Took a while to realize when people say to connect the crafter they dont just mean the arrows on the fron but also the texture on the back

Robbie Carbajo

Having a bit of an issue. On the deployer I am trying to get it to automate casings but it keeps clogging. For example, andesite casings. I have 2 gauges that are connected, andesite alloy and stripped logs. If andesite gets there first, and the 2nd package is also andesite it will clog it, not allowing the stripped log to go through to the belt and the same goes for the logs. If 2 sets of logs get there before the andesite, it will not allow the deployer to accept the andesite. They will just sit on the depot forever... I'm not entirely sure how to fix this.

Our Creation

That's the biggest problem when It comes to these Omni Processor builds is that they aren't equipped with any overflow prevention systems, for the Multi Item based functions making it to where they are really only useful for one single craft at a time, not to mention they don't have a re-packager to organize the items. That's why around July I made a batch of Dedicated Processors that Covered each of the Multi-Item processes like: Compacting, Mixing, Filling, and Deploying, which unlike other processors can't succumb to being overflowed by including a re-packager to organize items before they are processed and a threshold switch to make sure previous items have been processed before allowing the next batch to come through. I also made a few single Item Processors like a Omni Bulk Processing for the fans, and a Omni Single Item Processor ultimately in combination where designed to be the predecessor of the omni processor, and the solution to it's flaws. https://www.patreon.com/collection/2279378 https://www.patreon.com/collection/2279381