Tomb Raider II and the Pain of Burnout | Gaming Through the Years (Patreon)
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A game like Tomb Raider deserved a sequel that was more than just incremental improvements.Time codes:0:00 - What's New in the Sequel2:58 - Exhaustion4:39 - Yep, Combat is Still Bad7:17 - Death Traps9:54 - Less Raiding Tombs, More Big Kabooms (idk im tired)11:22 - Indiana Jones or James Bond?12:19 - Length, Pacing, and Tone14:24 - Lara Croft & Core Design18:23 - Reception & Closing ThoughtsEndcard Artwork by OcaRockaRina (Twitter)Tomb Raider, Tomb Raider II, Tomb Raider: The Last Revelation © 1996, 1997, 1999 Core Design, Eidos InteractiveTomb Raider © 2013 Crystal Dynamics, Square EnixSonic the Hedgehog 2 © 1992 SEGA, Sonic TeamResident Evil 2 © 1998 CapcomFeaturing Music by Nathan McCreeThis video exists for the sake of analysis and review and is thus protected under Fair Use.