How "Zelda: Ocarina of Time" Shaped 30 Years of Game Design | N64 Retrospective 1998 | Gaming Through the Years (Patreon)
Content
In 1998, Ocarina of Time showed the industry how 3D adventure games could work. This video essay looks at its gameplay systems, world design, music, and lasting impact to understand why it remains one of the most celebrated games ever made.Time codes:0:00 - Why "Zelda 64" Was So Important4:10 - Ocarina of Time's Elegant Controls6:54 - Structure & Design11:20 - Story & Characters14:02 - The Finale15:59 - Music17:14 - Where It Falters (Kinda)19:39 - Sales & Reception23:18 - Impact & LegacyEndcard Artwork by OcaRockaRina (Twitter)Zelda II: The Adventure of Link, Zelda: A Link to the Past, Zelda: Link's Awakening, Super Mario 64, Zelda: Ocarina of Time, Zelda: Ocarina of Time 3D © 1987, 1991, 1993, 1996, 1998, 2011 NintendoGoldeneye 007, Banjo-Kazooie © 1997, 1998 Nintendo, RareZelda: The Wand of Gamelon © 1993 PhilipsVirtua Fighter © 1993, 1994 SEGA AM2Christmas NiGHTS into Dreams... © 1996 SEGA, Sonic TeamFinal Fantasy VII © 1997 SquareResident Evil 2 © 1998, 1999 CapcomMetal Gear Solid © 1998 Konami, Kojima ProductionsFeaturing Music by Koji KondoThis video exists for the sake of analysis and review and is thus protected under Fair Use.