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Square's first 16-bit foray was the blueprint for story-driven games to come, and introduced possibly Final Fantasy's most iconic gameplay mechanic.Time codes:0:00 - Development2:15 - Basics5:59 - The ATB System8:46 - Soundtrack11:51 - Gameplay Criticisms16:38 - Why the Story Works21:42 - Cut Story Content24:09 - Localization & FFIV EasyType27:52 - Closing RemarksEnd Card Artwork by OcaRockaRina (Twitter) "Final Fantasy" "Final Fantasy II" "Final Fantasy III" "Final Fantasy IV" "Final Fantasy IV EasyType" "Final Fantasy IV Advance" © 1987, 1988, 1990, 1991, 1997, 2001, 2005 Square, Square Enix.Featuring music by Nobuo UematsuThis video exists for the sake of analysis and review and is thus protected under Fair Use.

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