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…so supposing the action button is pressed and it favors 'struggling'. Depending on what random number you roll, it'll randomly play one of several animations of varying intensity/effectiveness game-wise...  this would count as a low/medium struggle animation—easily nudged and contained >~>;

Luckier rolls will put up much more of a fight and leave a larger indentation.

Feels good to animate but I ought to put this on hold until April Fools' is done, gotta uphold tradition and everything \O^o/

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Maxi

Are you still working on this by any chance~?

scottcalico

I am, but admittedly struggling on part of it and working on other things at the same time. It needs more attention :T