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In addition to using feedback, what I really wanted to do here was provide more information about AOEs/ranges. We can use the orange burst to indicate who will be hit by an attack, and we can gray out targets that are outside the currently selected adventurer's range. All in all, I feel like this is a good level of informational density. Unless feedback convinces me otherwise, I think this will be the final mockup

Here's what I'm thinking about

Are the ranges/AOEs clear from the attack preview?

Are all the icons and colors clear and legible?

What can be done to make this mockup perfect?

 Please let me know what you think! 

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Soy sauce

Looks like you took the old layout and revamped it that's just me. Stay safe out there