Eat the Dungeon Non-Combat UI Mockup 1 (Patreon)
Content
Here's the first UI mockup for all the non-combat menus! I anticipate this being a bit quicker than the UI mockup process for combat personally.
The biggest change is the idea of a world map! I think world maps are pretty cool, but I'm on the fence. It's a pretty big undertaking and would require extra time to work on during level sets. Right now levels usually take me 2 weeks, but with a world map to support it would probably take me 3 weeks for a 6 level set!
Other than that I don't think there's a lot of big changes. I already really like the original menu layout, I just think it needed some formatting and polish!
Here's what I'm thinking about:
Is the world map worth the extra time investment? (3 weeks to create a 6 level set, instead of 2)
Is it ok that we no longer have icons for Power, Speed, Metabolism, and Capacity?
Is replacing the "level" of stats like Speed, Metabolism, and Capacity with their actual value a good idea?
Pleas let me know what you think in the comments!