Eat the Dungeon Discussion: Optimizing Load Times and File Size (Patreon)
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I've been working on optimizing load times for the past two weeks, and I've come to an impasse.
The issue is the images for the stuffing levels. They account for 80% of the game's file size. And if things keep going has they have been, ETD will be 400MB by the time I have finished the full version. This is unacceptably large to me. Optimizing the stuffing images has been my goal the past two weeks.
However, this has proven to be much more difficult than I have expected. I've spent about x3 as much time these past two weeks on this than I have intended to, and other responsibilities of mine have suffered because of it.
To be honest, I've been feeling pretty sour about the stuffing images for a some months now. They are very time-intensive and have a bad ratio of effort-to-create/positive-impact-on-the-game. They're very difficult to do well, and I've had to cut a lot of corners already just to get them done on time.
So I've been thinking removing the stuffing images entirely. This has numerous benefits, especially regarding the frequency of updates: I'll be able to put out new adventurers in a week instead of 2, and I could finish 2 new sets of weight levels for adventurers in a single week. This also reduces the final file size of ETD to 80MB, which is half of how big the game is currently.
I know removing features is unpopular, and it sucks! But you have to "kill your darlings" as they say. Removing a nice, but unnecessary, feature and maintaining focus on your core concept can be beneficial to the larger project.
Please let me know what you think in the comments!