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All pictures come from the first version. This build is in no playable state currently. Most things shown here are currently a work in progress or not implemented yet.Once I added enough concepts and content I will release a playable prototype version. But at the moment there is just not enough to actually play. So instead I thought to explain how the game will work and function and show some concept art.Feedback is very welcome!1 The Hub AreaThis is the hub where you start. Currently there is no story but in short: You play as an ordinary woman who got captured by a witch and your goal is to escape.In the hub you can prepare yourself for the next run, view achievements and spend your well earned credits for unlocks.Like in most roguelites, most features and items need to be unlocked first. Unlocks that are tied to achievements can be viewed in the hub area as well.2 The Run's StructureOnce you start a Run you will be in the first dungeon area, The old Catacombs. To advance to the next Dungeon Area you need to defeat the area's big boss which is behind four locked doors in this case.To gather the magic keys you will need to explore the area by using the stairs. Each pair of stairs leads to a randomized floor.The floors layout as well as what events will spawn in each floor is random. At the end of every floor is a mini boss and one of the needed magic keys. So you need at least beat four floors to advance to the big boss of the area.The first prototype will only feature The old Catacombs, afterwards the run will end. More dungeon areas are planned as well as the witch as the final boss at the end.3 The FloorsThe main meat of the runs, in these randomized floors you will spend most of the runs. Usually the floors are much darker and let you see less but for demonstration purposes this floor is lit.The floor layout as well as the events that spawn are randomized as well. What will spawn and in which quantities is based on difficulty, acquired perks and/or how far the run advanced.4 Transformations are the key to escapingWhile traveling the various floors you may come across transformation artefacts. Using one will transform one random part of your body. The transformation depends on what artefact was used.All body part transformation can be freely mixed with other ones, allowing for a wide variety of skill sets and looks.Learning what each artefacts does will help in future runs so you can choose if you take them with you or not.5 What does Transformations grant you?Each body part transformation gives you either a Active Ability or Passive Trait. Each transformed body part also increases your Max HP, further increasing your survivability.If the transformed body part gets overwritten with another one you also will lose the associated skill. There are some ways to keep some of the skills though.Gathering multiple transformation of the same species also grants a special passive trait of that species.6 The CombatThe battle system is turn based again, similar to my previous game. But this time all your battle skills and strategies come from the transformation you gain and iems you pick up in a run. So each run may feel very different from each other.You are also fighting alone. Being unprepared or making bad calls may come with heavy consequences. Maybe you can find allies in the depths of the dungeon?If you should be defeated, worry not about your safe file. You will loss all your runs progress, items, artefacts, money and transformations and will be send back to the hub. But you will keep all the Credits that you found in your run.7 Usable Items & the ShopIn your runs you will come across various different useful items that will help you escape. Most of them are selfexplanatory like Keys and HP Potions. But there are more special ones like Transformation Potions, Flash Grenades or Eternity Potions.On most floors a shop also has a chance to spawn. Sometimes the Shop even sells powerful artefacts.8 Gathering Powerful ArtefactsBesides the normal usable items there are also Artefacts & Cursed Artefacts. Obtaining such will grant you permanent buffs until the end of the run. These buffs can come in many forms as stat boosts, new active skills or even things like lowering shop prices. Collecting a lot of them will increases your chances of escaping.But there are also Cursed artefacts. They are very similar to the normal ones but are often way more powerful but also come with a price to pay, often in form of forced transformation or debuffs.Once obtained you can always look at all your artifacts and items in your menu. Rumor has it that there might be ways to see the effects deciding to take it.9 The Price to PayEach transformation item and artefact comes with a price, in form of increasing your corruption level. If it should reach 100 it will be an instant game over, sending you back to the hub as well.The Bar, that currently is still wrongly labeled, always shows how much corruption you currently have.Having a higher level of corruption isn't only a bad thing, it also increases atk power and some skills are also buffed by it.There are also various ways to slow down corruption gain and also lower it. Artefacts and Potions can help out.10 Gaining new PerksWinning against bosses or finding treasure spots will reward you Credits. Those can be used after each run in the hub area to unlock new permanent abilities in the form of Perks. Those will stay even then losing a Run.The perks you can learn are divided into three skill trees.Preparation, Battle and ExplorationPreparation Perks focuses on perks that for example let you start with more money or potions. Or makes them more efficient. Or having an easier time to find potions in runs.Battle Perks focuses on mostly on things related to fights, like healing some HP after each battle, or getting one free hit at the start of each battle, to increasing the Credit gain from bosses.Exploration Perks are a little bit different since they mostly unlock new stuff that can appear in Runs or increasing your odds at random events to have a more favorable outcome. The Perks in here are the most varied.Certain things like new artefacts and transformation items are locked behind achievements that need to be cleared first.11 CustomizationsNot gameplay affecting in anyway but through some means you can unlock alternative colors and costumes.For example the basic Fox Fur color is Orange but it can be set to other colors like Yellow once unlocked. There also will be costumes for the main character.It serves no gameplay purpose but I think it will be a nice thing to add.12 Legacy and Free Roam ModeThere are two gameplay modes: Legacy and Free RoamIn free roam, every body part can get transformed and overwritten. Meaning: If you get Fox Ears from one event it could be replaced with rabbit ears in another one.In Legacy mode, you are stuck with the transformation you got and they can't be easily changed until the run is over. If you got a fox tail, better get comfortbale with it since it won't chnage any time soon.But there may be a potion that can reverse a transformation.13 Lastly DifficultyLike in most games a higher difficulty means stronger enemies which here is also the case.Here it changes a lot more: shop prices increases, healing is less effective, less visibility in dungeons, more enemies spawn. But it also offers some good things like more credits are gained and more tf artefacts spawn in each floor.The difficulty can always be lowered or increased in the hub area.###############################################This was some really long text but I hope I could enlighten you on my concept for the next game. Feedback and your thoughts are very appreciated on this game.The first prototype release is planned to have this content:

7 Transformation that can be freely combined with each other

Two special Transformations

Around 40 Unlockable Perks

Around 15 Achievements

At least 3 Artefacts and 7 Cursed Artefacts

At least 10 different Event Fields that can appear in a floor

The first area of the game, The old Catacombs (6 Floors and one big Boss.)

At least 3 Floor Layouts

Some visual customizations (Player Name, Hair Color, Transformation Fur Colors)

Choice Events (Probably not in the Prototype but eventually planned)

It won't be much content but perfect to give every player a taste on what this game will and could be. Once the prototype is finished and is released I am looking forward for your feedback as well.If there is an interest, I will continue making the game and start added content suggested by you. Expanding on the prototype and also adding new stuff. Then there will be also pools for what transformation to add next.That was all I can share for the game for now. Happy Holidays!

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Comments

Johannes Luber

Plans look good at first glance. Looking forward to try it out!