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This will be the last preview before the playble prototype release. I made several adjustments as well as added some new content as well. A lot of quality of life stuff as well.

Everything for the prototype is added and theoretical playable. But there are so many bugs so it will take a while longer. Did around 6 hours of testing each day this last week to playtest and fix bugs and still no end in sight. But it goes well I would say, I making steady progress. Once I finished my test run and did not run into any bugs I will release the prototype build here.

As for everything that was done since the last update:

A lot of clean up was done, fixing several image layering issues and oversights as well as replacing some placeholder graphics. One specific transformation got two new body parts added. And another one got one new body part added. And one entirely new body part got added.

A list of things that got changed and improved on:

New possible shop items for sale were added: Antidote Potion, Credits

The two herb healing items got buffed and now remove some status effects as well.

Hot Springs don't disappear anymore when deciding not to enter them.

A option to abandon the run got added. (It will count as a lost run then)

Added some hidden lore to find.

A few more cursed and divine artefacts got added.

Two more floor layouts got added for a bit more variation.

One more possible Random Event got added

Some perks now display more useful information once they acquired.

The price of almost all perks got adjusted as well as a few shop items.

Added one suggested Mastery Reward

A lot of balancing was done.

So many bugs got fixed.

The screen for obtaining perks got completely overhauled and new sprites were drawn for it as well.

Some new Perks got added as well. With that a total of over 50 perks are currently in the game to unlock.

A few more achievements get added to earn some extra credits. With that a total of over 20 achievements are currently in the game.

A lot more statistics are now tracked by the game that can be looked at inbetween runs. The end of the run (if successful) now also shows statistics for that run.

New feature got added: Bad Endings

Based on which animal you have the most body parts from the ending will be determined.

After losing you have the option to start with two set body parts of the animal you got the corresponding bad ending with. (Having less than three body parts of the same animal or the highest amount of body parts is shared between two different animals, it will result in the default bad ending.)

Also new field got added: The Altar

I won't spoil what it does, but if you've played any roguelites before, you may can guess in what direction it goes.

And lastly two quality of life upgrades.

While making my first full test run this week, with all the changes, I did notice that the beginning was rather slow, as pretty much nothing was unlocked yet. And my first successful run took around an hour on Normal.

This made me notice that playing for an hour without being able to pause and safe is not ideal so I came up with a solution.

A limited saving feature. If you play on easy you can safe two time and zero times on hard. But there may be a unlockable Perk that can increase that amount.

And finally I added the option to continue the run after reaching the end of the prototype which is only the first area of the game.

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Comments

Nonojw

This is impressive how much you’ve accomplished since the last log , can’t wait to play the prototype. Amazing work as always