TOUCHSTARVED will launch in Spring 2027! (Patreon)
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Hi patrons!
Here’s the big news: We are officially targeting a Spring 2027 release for TOUCHSTARVED! We’re in our final months of game asset completion and we finally have a solid timeline that we’re confident about achieving.
Before I get to celebrating too much though, let’s address the elephant in the room — Spring 2027 is not the end-of-this-year target we told you earlier. Trust me, we know 😔Although this isn’t easy news to deliver, the team wants to ensure you have the best TOUCHSTARVED experience when it’s out and we didn’t choose this new window lightly. Our Producers have been kicking ass with leveling up our development processes, organization, and planning behind the scenes! We just wanted to wait until we were genuinely confident in committing to an official release target before sharing anything.
We’re feeling good about where we’re headed, so read on to find out more about our decision and what lies ahead!
❗ The contents of the game will be completed by the end of the year, however…
QA testing, fixing, and retesting is our major priority. Earlier this year, we spent a few months upgrading to Unity 6 to use a set of new features we didn’t have access to before. This has allowed us to implement exciting additional features across the project such as Journal Entries and Limited Rewind Functionality! We’re really happy with how things are shaping up but with the swap to Unity 6 and our UI rebuild overlapping, QA has got a lot on their plates! The Chapter 1 Preview also showed us that there were many more bugs and fixes than we originally anticipated (thanks to all the thoughtful feedback you sent us when it was released 🙏🫶), so our producers made sure to factor in enough time to polish everything up in our updated timeline.
We’re launching with a CN release too! We’re lucky to have passionate players all around the world and are excited to make TOUCHSTARVED more accessible to folks outside of North America! We’re currently working with our Chinese publisher to launch the CN version alongside the EN release 🥳 This will also require additional QA time, so we want to be realistic about our timeline expectations! As a part-time indie studio, we’re adamant about protecting our team from unnecessary crunch and burnout 😤 So, with a couple more months, we can make sure everyone is able to do their jobs well without sacrificing their own wellness.
Overall, the full game has MANY more features than any of the builds we’ve released so far, so pushing to 2027 was a necessity to give the full game the polish that you deserve as our dedicated players 🫶
We appreciate the trust and patience you’ve given us so far, and while we hate to make you wait a bit longer, we hope you understand how committed we are to getting this done right (for all of your enjoyment as players, and our sanities as devs 🤣).
⭐ Upcoming Development Milestones
Now, onto some more fun stuff! As always, we’ll have an end of month update with our usual dev snapshot numbers, but here are some other milestones we’re working towards for your visibility:
Late November 2026: We expect all game content to be complete by this time!
Throughout the Winter 2026-Early 2027: We’re locking in on QA testing and should have an exact release date after our first round of fixes are complete
Another thing to note is it’s likely our monthly updates after November will be lighter in content as we’ll be finished with all our assets by that point. We wouldn’t want to get into spoiler-y content closer to launch, so we can show you some older WIPs or chat more about our QA processes if you’re interested!
😍 Fun Stuff to look forward to!
And now we can dive into the juiciest part (imo at least, heh), some exciting things coming in the next couple of months! You can expect:
A public announcement about our release timing. This public announcement won’t include any new information, we’ll just be posting about the official Spring 2027 target on our website and social accounts to make sure everyone has visibility!
VA announcements 🫣
Animation teasers 🤩
THAT’S RIGHT, YOUR EYES DON’T DECEIVE YOU, I SAID VA ANNOUNCEMENTS!! You’ll soon be able to hear our LIs and see them looking even more scrumptious in new animations!
We’ll also be doing a casting call for content creators and influencers in the near future (looking at you cosplayers, artists, and streamers) 🤩 We’re lucky to have such a creative community and look forward to collaborating with some of you as we get into our launch marketing plans!
We know these things don’t measure up to a full game release by the end of the year, but we promise we won’t leave you starving for content. Rest assured, we’ll be picking things up again on socials soon, and you’ll be well fed with some appetizers before the main course 😉
🫂 Thank You!
And that covers it for today! I know the road to launch has been rocky, but the finish line is in sight and we appreciate all of you being a part of the journey despite the bumps along the way!
I’m one of the most impatient people in the world – what can I say? I’m an Aries LOL – so believe me when I say I completely understand any disappointment over not being able to smooch Leander before 2027. However, all of us at Red Spring are committed to delivering the best game we can (because the best is what you deserve), so we hope you don’t mind waiting just a liiiittle bit longer 🫂
👀 Got Questions?
You can always reach us:
via comments
Thank you again for all the love, support, and grace you’ve given us so far. We promise to make the wait worth it!
With love (voice lines to listen to, god I love my job and can’t wait to share with y’all soon LMAO),— Sofi @ Red Spring Studio