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Big thanks to everyone who helped fund this game for what it is so far. I had a lot of fun contacting Japanese studios to find a voice for her.

If you look in the game's exe file, there is now a Saves folder with a single save.shino file. You can take pictures of the polaroid frame and when you Save & Quit, it will create a shareable save.shino file that you can use to share and load other people's scenes. It's in a very early stage and it only saves polaroid frames for now.

TUTORIAL HAS BEEN EXTENDED TO INCLUDE NEW CONTROLS/ITEMS. Don't be lazy and replay it!

There are also new menu buttons for switching right/left handed trackpad controls and toggling music.

You can toggle VR on or off in-game.

I am currently on high alert for hotfixes in case there are issues with trouble shooting. Send me a message on discord or at panainodev@gmail.com 

FAQ:

Q: How do you navigate menu in VR? A: For Oculus users it's thumbstick (press it while its up or down, yes it's still WIP). Vive use trackpad.

Q: Waving doesn't work, A: Try waving softly trying to keep your hand in place. It's not a wide wave!

3/18/19

-Removed water glass behavior (Not working properly and is clunky sorry. Will return soon.)

+Added Mouse Sensitivity sliders

+Fixed Save & Quit not working

+Fixed floating green orb in the tutorial circle

+Added instructions on how to drop items in the tutorial.

3/18/19

+Fixed VR not launching

3/19/19

+Fixed Oculus Rift users being kicked out of VR

+Fixed Oculus Touch controllers not working properly

+Added music volume slider

+Fixed teleportation laser not rotating when user rotates VR body

3/24/19

+Fixed crash near the donut cart

GAME NOW STARTS IN VR. It will fallback to non VR if you don't have your headset plugged in.

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sgthale

PUSHING OUT v0.4.3 HOTFIX for Oculus Rift users tonight at 12AM PST.

sgthale

Compressing for release...