VR Controls did NOT work [VALVE INDEX CONTROLLERS]1
VR Controls did NOT work [OCULUS TOUCH CONTROLLERS]2
VR Controls did NOT work [OTHER]2
Other issue. (Please comment below)1
{'title': 'Beta v0.9f VR Functionality results', 'choices': [{'text': 'VR Controls worked [VALVE INDEX CONTROLLERS]', 'votes': 11}, {'text': 'VR Controls worked [OCULUS TOUCH CONTROLLERS]', 'votes': 9}, {'text': 'VR Controls worked [OTHER]', 'votes': 2}, {'text': 'VR Controls did NOT work [VALVE INDEX CONTROLLERS]', 'votes': 1}, {'text': 'VR Controls did NOT work [OCULUS TOUCH CONTROLLERS]', 'votes': 2}, {'text': 'VR Controls did NOT work [OTHER]', 'votes': 2}, {'text': 'Other issue. (Please comment below)', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2021, 9, 1, 9, 46, 36, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 28}
Content
I need to gather some information for those who recently played v0.9f in VR mode. Please select the best one that described your experience:
Also please comment any other issues you encountered.
v0.9 uses OpenXR, a fancy new better way of handling input for VR devices (no more awful broken SteamVR input). If you used SteamVR Beta (its a launch option in the BETAS tab) and received a message about enabling OpenXR, make sure you click yes.
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