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Gameplay changes

Added hugging (VR and keyboard)

Fixed cooking putting stuff in bag while cooking

Improved pickup animation and robustness

Added more emotion curves to remaining animations

Jiggle bones can now be interacted with your hand in VR (tails, hair, etc. if the character has any)

Optimized ground sampling

Improved physics to armature pinning

Fixed bug with VR opening menu after giving command

Fixed characters not floating on water

Fixed cooking and assembleItem calls

Smoothed out body rotations for NPCs

API changes

Added character proximity callbacks

Added full cloth physics to character importing (Tutorial soon)

Imported shapes now automatically calculate axis (capsules, cylinders, etc.)

Cloth physics now has LODs and resets when out of camera view

Renamed various C# calls for simplicity

Downloadable via itch.io or the viva launcher! Check out the Discord for 2 downloadable character mods!

Now I'm going back to adding more features and less bug fixes (but still some if need be). The next feature will be an experimental Quest version. To be attempted and released near the end of this month! v0.9 trailer MIGHT be released before 2022, I need to check my schedule.

Stay tuned!

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