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Hey all! There are some cool things in the pipeline that all depend on being able to ray march in Unity, so I thought I'd make a video about it. 

Because you are a patron, you get this a week before everyone else. Hope you like!

Next video will be the making of 'Over the Moon'

Martijn

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Writing a ray marcher in Unity

In this video we'll code a ray marcher inside of a shader in Unity that allows you to render 3d objects on the surface of other 3d objects, like a hologram! Twitter: @The_ArtOfCode Facebook: https://www.facebook.com/groups/theartofcode/ Patreon: https://www.patreon.com/TheArtOfCode ShaderToy: https://www.shadertoy.com/user/BigWIngs Ray Marching is explained in detail here: https://www.youtube.com/watch?v=PGtv-dBi2wE Sphere, Torus and other distance function are explained here: https://www.youtube.com/watch?v=Ff0jJyyiVyw

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