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I thought it might be interesting for you to see how rough I sometimes do the backgrounds. I always have the character on a completely separate layer group, so I can draw the background behind. That often leads to some extremely rough looking and unfinished parts where the character is in front. You can see that very clearly on the radiator which stops existing behind judy's hips and legs. :DIt is a bit like on a movie set where an environment only needs to exist within the frame.

For me it is about efficiency. There is no reason for me to spend time and energy on something that won't be visible in the finished piece.

That was enough art-nerding for now! :DHave a great start of your week. :> (and rest of your week!)

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Not-a-fox

I always worry about my backgrounds and try to put to much detail. It's awesome to see how simple yet effective yours are.

SniffSnorf

Showing this little behind the scenes tidbit reminded me of a video I saw a very long time ago, but which left an enormous impact on me and how I approach art. It's this one, from a buy who spent 13 years making a graphic novel. He shares his 4 time saving lessons he has learned from his journey. Which are: 1. Fail Faster 2. Embrace creative Laziness 3. Pick your battles 4. Let nothing be sacred I still subconsciously apply the 4 lessons he talks about to my own art. In this instance I had originally planned on having Judy be at the gym because she is showing off her abs, but during the making of it I changed the location to her home (Lesson 3 & 4) because it would be less time consuming to draw. I had no fitting gym photo reference and no 3D assets prepared. So not insisting on my first idea and just moving her to a different location was the right choice for me here. If you are an artist or just interested in the creative process I wholeheartedly recommend giving the video it a watch: https://www.youtube.com/watch?v=6BzCDVR-tr8&ab_channel=larsmartinson

Bubz

i was expecting a different Judy post lol, this is phenomenal

Killer Space

Did you learn art yourself, or have you taken courses?

SniffSnorf

I'd say 80% self-taught, 20% online-courses. Whenever I see some interesting online course that's affordable I usually buy it and work through it. :> I found that even terrible ones have 1-2 nuggets of wisdom in it. If you're interested in learning how to illustrate, Schoolism has a very good track record of good courses! I've learned a lot about character design and design in general from there. (it's a subscription model though, so you can't buy individual courses)