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Hello, fans of WE: Another World.We’ve got good news for you. The release is just around the corner. Within the next 1–3 days, we’ll finally launch the new version of the game, which we’re currently testing.

Testing has been a bit… challenging, since we’ve added a lot of new mechanics and menus, which means many different variables that must sync properly with the gameplay. But we’re almost at the finish line.

While we wait out these last few days before release, we’d like to show you another video featuring some of the new menus from our game. In the video, you’ll see the abilities menu, alchemy, inventory, as well as shop windows from the mall in the real-world part of the game.

https://youtu.be/22SKqAOFfso

https://youtu.be/CRA9feBEDL4

We decided to redesign the abilities window. Originally, it was planned to look closer to standard RPG games, where abilities are unlocked through study. In our game, we’ll be using a specialization experience progress mechanic. What does this mean?

Basically, it works similarly to Skyrim. Your MC will have several main specialization paths. Once you choose one, you’ll start gaining experience in it by using that specialization’s abilities. Your specialization level will go from 1 to 100 (or maybe higher—we haven’t decided yet), and as you level up, new abilities in that specialization will unlock.

At the start, each specialization will have one ability, but every 5 or 10 levels, you’ll unlock a new one.

Sounds fun, right? Of course, at this stage it’s only partially implemented since we don’t yet have a full combat system or permanent enemies for the MC to fight. Buuut…

In the next update (after this one), we’ll add mob farming and plenty of new events, which will fully utilize the mechanics and menus added in this update. So, what we’ve built now is something necessary that will pay off in the future.

For now though… we wait.We’ll do our best to finish sooner, but we’re taking a maximum of 3 days to wrap up testing and prepare the update for release.

With love, teams K, S, and N.

Files

Inventory and Alchemy

Comments

Kerigan

so does this mean the timer on the Scyxar site is off? they show 1 day plus change till the update. err just checked less than 24 hours now

LostCause

I think it's great how you're developing the game. I'm also very curious to see how the professions and skills will be leveled up. I do have a negative comment, though, and please don't be offended, but the female protagonist still looks strange. As clumsy as an oversized dwarf. Her body shape seems somehow abnormal. The same goes for her mother. Well, everyone has different tastes. I still think what you're programming here is great.

Kerosine_NTR

Yeah, sorry for that. We adjusted the timer and set the date a bit further ahead.

Kerosine_NTR

Hi there. Thank you for the kind words. We’re doing our best to bring our vision of the game to life, not just to create some mediocre product that can collect money. We put something more into WE than just our time. As for the main heroine’s body shape — we’re working on that. In the next part, you’ll notice some… changes. Later on, we might also run a poll among the fans to decide what body shape the main heroine should have in the virtual world.

Kerigan

Is there a way you could choose which type of body he'she gets. a little customisation?

Kerigan

So had to add another day before the update dropped. Bummer was really hoping to play it today.

dkbacon

I guess the game has been delayed again.... Any news??

dkbacon

Ty for info