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Hi everyone,

We’re coming to you with not the best news. More precisely, it’s definitely not great news for you.

We have to postpone the release from March 8, as previously planned, by two weeks. The new release date is now March 22.

We spent the last two weeks with our parents, who came to visit us. Because of that, we’re sure we won’t be able to finish the update by the originally promised date. We’re not happy about delaying the release again, but it is what it is.

The good news is that we’ve had some rest and feel refreshed and full of energy. A lot of what we planned has already been completed, and we now have a clear plan of what we aim to finish before release.

Here’s what you can expect:

Continuation of the MC and his boss café storyline (Rick’s route).

Continuation of the MC and his girlfriend’s real-world storyline.

Continuation of the blacksmith’s storyline in the virtual world.

Several mini-events in the virtual world.

New enemies you’ll be able to fight.

The first dungeon you’ll be able to explore (along with the dungeon mechanics).

Tavern work mechanics.

This will be a large update, which is why it’s taken us so much time. Although we admit that we still haven’t fully optimized our development process to work at maximum efficiency. But we’re working on it.

We really want to speed up the release cycle this year so we can bring you updates more often.

That’s all for now. Closer to release, we’ll share more information, as well as some renders or videos showing what’s coming.

Thank you all for your interest in the game and for your support.

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