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Improvements over the previous version:

1.Pop-in Elimination: The g_lod_factor values have been raised to 20. This prevents cars and objects from appearing suddenly.

2. Realistic FOV (r_multimon_fov_horizontal "75")I set the FOV to 75.With 75 degrees, you will have the correct sense of speed and will be able to see the left mirror and part of the dashboard without distorting the 4K image.3. "Shadow Map" Shadows at 16K (r_sun_shadow_texture_size "16384")This removes the annoying "flickering" of shadows on the edges of road signs and makes the shadows of high-voltage wires thin and precise.4. Sharpness and Anti-Blur (r_taa_luma_sharpen "2.8") I recalibrated the TAA. The value 2.8 on a 4K monitor is the "sweet spot": the image is sharp as if there were no anti-aliasing, but without jagged edges or visual noise.

5. Post-Lighting Color Correction I applied the same white balance and saturation settings: Less yellow, more realism: I removed that "orange" tint to give you a more neutral sky and sunlight, ideal to pair with a lighting mod or the default 1.57 weather.

6. Cabin Physics (g_cabin_suspension_stiffness "0")I set the cabin stiffness to zero. In European trucks (which have very tall and cushioned cabins), this is crucial:You will feel the "pitch" (the nose dipping) when you brake at traffic lights.You will see the cabin gently lean when you take roundabouts a bit too fast.

With g_suspension_drive_axle_residual_travel "0.10", the truck's suspension will react much more sharply and realistically to road imperfections.

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