I hate them! They’re too tedious--or maybe I just hate typing!3
I dislike them. They take me out of enjoying the story.11
I dislike them. They’re often tricky or obtuse.18
Doesn’t matter to me either way.12
I like them. They cause me to stop and think.14
I like them. They’re rewarding to “solve”, like a puzzle.12
I love them! A parser-based fantasy game with romance and stuff would be sick!6
{'title': 'Text-Input Interactive Fiction', 'choices': [{'text': 'I hate them! They’re too tedious--or maybe I just hate typing!', 'votes': 3}, {'text': 'I dislike them. They take me out of enjoying the story.', 'votes': 11}, {'text': 'I dislike them. They’re often tricky or obtuse.', 'votes': 18}, {'text': 'Doesn’t matter to me either way.', 'votes': 12}, {'text': 'I like them. They cause me to stop and think.', 'votes': 14}, {'text': 'I like them. They’re rewarding to “solve”, like a puzzle.', 'votes': 12}, {'text': 'I love them! A parser-based fantasy game with romance and stuff would be sick!', 'votes': 6}], 'closes_at': None, 'created_at': datetime.datetime(2025, 10, 2, 17, 5, 2, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 76}
Content
I ran a similar poll a whopping 7 years (!!!) ago, but I wanted to see if anything's changed.
Text-input (or parser-based) IF games have been around for a very long time: “Go north”, “Open door”, “Take apple”, “Talk to man”, etc. These are games where you type in words to say things or take actions. In SoH, if you have text-input enabled, you’ll encounter a handful of these sequences in Book 3 and beyond.
How do you feel about text-inputting in IF games?
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