New artwork & "restraint escape" rework (Patreon)
Content
Art by : fepsartistIn the next update, the restraint escape system will receive several improvements.
First, failed escape attempts will no longer send players back to the skills menu. Instead, the confirmation window asking whether you want to try again will be displayed once more. The only exception is during combat, where each attempt will still consume a turn.
Another important change is that using an escape skill will no longer consume NRG.
A new option will also be introduced. Players will be able to choose between "Pick the Lock" and "Struggle". The "Pick the Lock" option consumes 1 Energy point but grants a lockpicking bonus, increasing the chance of success.
In addition, the escape system will now take Luna's fatigue level into account when calculating escape attempts. In other words, the more fatigued Luna becomes, the harder it will be for her to free herself.
Finally, escape attempts will now generate fatigue, adding a new strategic layer to resource management.
What do you think of these changes? Let me know in the comments!