Spy Bunny Luna v0.15 - Sluggys and Outfit (Patreon)
Content
Hello everyone!
Sorry for the delay! Testing this update took a little longer than expected. That said, let's take a look at what's included in this new version. And be sure to read until the end, I've got some exciting news to share!
🐌New Sluggys Quest!
A brand-new Sluggys quest has been added, along with a new unlockable outfit.
This quest becomes available after completing the mission where you rescue Dr. Nibbles' friend.
To start it, simply finish the previous quests and talk to the Sluggys wandering through the West District sewers.
Completing the quest rewards you with a brand-new belly dancer-inspired outfit.
If you ever lose the outfit, don't worry, you can simply replay the quest to obtain another one.
⚔️Combat Mechanic Rework!
Attacks that attempt to remove Luna's clothing have been completely reworked.
From now on, Luna has a chance to dodge these attacks.
Here's how it works:
Whenever one of these attacks is used, the game rolls two dice: one for Luna and one for her opponent.
Luna's roll is based on a random value modified by:
her Resistance stat (bonus);
her Horny stat (penalty).
The enemy's roll is also based on a random value, plus a bonus determined by its level.
The two results are then compared to determine whether Luna successfully dodges the attack.
The goal of this system is to better reflect Luna's gradual corruption throughout the game. Early on, she can avoid these attacks quite easily. However, as her Horny stat increases, dodging them becomes progressively more difficult.
The same mechanic now applies to attacks that attempt to equip Luna with bondage gear.
This rework also lays the groundwork for an upcoming feature.
🔓Escape System Rework!
A brand-new escape system has been introduced.
Every bondage item now has its own durability value. Each escape attempt reduces that durability, and once it reaches zero, the item is removed.
You'll have two options:
Pick the Lock : consumes Energy to gain a lockpicking bonus.
Struggle : costs no Energy but provides no bonus.
Outside of battle, the escape process now loops automatically, eliminating unnecessary menu transitions.
⚙️New Options
Two new settings have been added to the Options menu:
Show or hide dice roll.
Show or hide dice roll result messages.
✨New Skills and Animations!
The Sluggys and the Ratkin Chief have received brand-new animations and skills. Here's a small preview!
Tentacle monsters have also gained several new abilities : Glue and Hypno Glue.
Glue increase Horny
Hypno Glue increase Hypno
🔮What's Next?
I've spent a long time thinking about a way to let players keep bondage equipment after completing missions. Due to various technical limitations, I couldn't find a practical solution.
Recently, however, I remembered a suggestion from a player, and I'll be working on it throughout August.
The idea is to introduce a locking system for bondage outfits.
Whenever the player equips a complete bondage set (excluding the gag and blindfold), the individual bondage items will automatically be converted into a full outfit.
This won't be easy to implement and will require a significant amount of work.
To support this feature, some existing bondage items will also be slightly redesigned to include an armbinder, allowing the entire outfit to be securely locked.
At the moment, this is still a work in progress, and I need more time to refine the system.
One thing is already certain, though: every outfit will have its own unique skill set, and removing a locked outfit will require completing a dedicated mission.
💬Final Thoughts
I'm really looking forward to hearing your feedback on the new balance changes.
Please let me know if the new mechanics don't meet your expectations, or if they make the game too easy, or too difficult.
I'll be releasing another update next Friday to fine-tune the balance and fix any issues that come up.