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We continue our visual exploration of the cursed realm, this time with a look at traveling merchants.

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Roads are almost nonexistent these days in Tenehu, and what little remains of the great elven roads from before the Cursing is poorly maintained—if at all. This, combined with the prevailing dangers that roam the wilds and the harshness of the landscape itself, makes long-distance travel extremely difficult and dangerous.

Now imagine trying to transport heavy goods as well, and you have yourself quite the conundrum.

Some merchants have partially solved this by employing the great Umantus in their service. These lumbering and docile giants are an excellent—if not invaluable—aid on long treks through the cursed realm. Few beasts can match their strength and size, except perhaps for mammoths. While the Umantu’s skittish nature makes them unsuitable for warfare, they are reliable enough as beasts of burden.

Merchants often attach a one-wheeled carriage to the animal to transport large quantities of goods. The central axle keeps these carriages balanced when attached and eases the burden on the animal. The single solid wheel also helps prevent them from getting stuck. In this way, the merchants can slowly cross vast distances. Often, there will be more than one Umantu in the party, and the merchants will bring their entire families along—it is, after all, a family business.

The men are tasked with protection and wear brightly coloured, practical clothes. They are often recognised by their long knitted socks with elaborate patterns, tied just below the knees. The women wear garments that protect against the elements but also display the family’s wealth. The jewellery they carry is often an outward sign of the merchant’s skill and success.

“As convincing as a merchant’s wife without earrings” is a saying in Tenehu, used when someone clearly doesn’t know what they’re talking about.

When travelling, the women and children often sit atop the carriage, while the men take turns patrolling beside them. At night, they detach the carriage and hang their tents from it, forming a makeshift shelter.

Upon arriving at a village, both men and women take part in buying and selling. The most common goods they carry include large amphorae of oil, wine, and beer, as well as copper and tin ingots for bronze production. However, they also trade in other valuables, which vary from region to region.

A good merchant caravan follows a precise route, knowing exactly what to sell where, and what to buy in order to maximise profits. These routes and the knowledge that guides them are often passed down through generations. It can be a devastating blow for a merchant to arrive at a destination only to find ruins instead—a tragically common occurrence, especially after the devastating arrival of the Sea Raiders, whose invasion has sent cascading ripples throughout the cursed realm.

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Comments

Zalmoxis

How do the more settled groups feel about these nomads? Are there large multi-indricothere groups? And how will the tariffs affect them? 😉

Didrik Magnus-Andresen

I have more in that in the main lore book, but in short it is often a cause for celebration when the merchants show up. And you bet there are some elf lords planning some tariffs right now! Haha

The Gonzanator

I love how this continues to develop! Good work! Side note: played my first skirmish today. Muwantuallis’ war bow is terrifying. Dropped half the enemy warband and never entered melee.

Didrik Magnus-Andresen

Thank you! I hope the game was fun? I am planning of revising his and some others rules a bit, as I think it can be a bit to powerful for a ranged weapon. What do you think?

The Gonzanator

Was very fun! Used some printed terrain pieces and ran a pitched battle. For background: I used the elf-led forces from the “Warbands” pdf. I think its range is what makes it so potent. My opponent had to move 32” before his one javelin was in range to use against me (8” range). Then… he missed his throw. That’s while my lord immediately skewered the enemy herald from across the field. 😂. Muwahuallis is a lord tho, so I expect that he’d be beefy. Makes me wonder if some mid-range units like slingers could help close that gap. A 12-15” range on some levy slings could give some helpful “counter-battery” options for elf-led factions. Keeps them relatively weak, but still a viable counter. BUT I totally get that mercenaries are key in shoring up ranged weakness—and melee is still intended as a core part of the game. Historically speaking, bows were absolutely devastating—especially in the Bronze Age. I think it’s right for a masterwork bow wielded by a demigod to hit like a freight train! I was playing solo, so thankfully my opponent was gracious!

Didrik Magnus-Andresen

Some slingers are definitely on the list. As well as the possibility to equip everyone with javelins if you have the points for it! And lol, when I play solo the opponent is a real jerk. I got to do something about that! ;)

The Gonzanator

I like that angle! Ranged as an upgrade feels like it adds a layer of strategy & planning. Would be cool to upgrade guys with slings, javelins, etc.!

Didrik Magnus-Andresen

For some reason I have always felt that slingers should be a distinct unite type. But maybe it could just be an upgrade like javelins?

The Gonzanator

I can definitely appreciate that angle. You do already have the Mountain Folk Prince (though he is a hero). Perhaps the “cleanest” way to do it would be to upgrade a unit w/ javelins. Maybe an upgrade on a slinger unit could be something that makes them more viable in melee. In that sense, you could have a standard infantry unit with the ability to gain some skirmishing capability & a skirmishing unit with the ability to become akin to light infantry.

Didrik Magnus-Andresen

The more I think about it the more I like the idea of slings being an upgradable gear. Will give more Inca vibes. I’m thinking it can have some disadvantages like 1-3 equal a miss as it is hard to use, then you can have specialist slingers who do not have any of the disadvantages

Neander

Man, imagine feeding this boi every day. I can imagine their cart fort filled with a dense bunker of dry grass, getting smaller and smaller until they reach a trade center.