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As you may have noticed, the latest Page of "Baptism by Fire" came a little later than usual.I simply just need to space it out a little so it wont catch up too fast to the page being currently worked onGame wise, I finally got off my ass and researched Enemy coding in ZScript. Turns out, it's a lot simpler than I thought. Here's a quick concept of the Murk designIdeally I'd want them to fill out various roles and have different shapes and colors to themAnyway stick around, I'll keep working as usual

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