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Turns out i DID find a way to implement those new features without compromising too much of doom 2's level design!I just have some sound design and some extra coding to do, and soon the Update will be out, adding a little more originality to it!

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Resident Daisyfan

NICE Convenient timing too, I just downloaded Zandronum again the other day

G Craigsly

Idk the ability to jump removed a lot of early hassle for me in the doom 2 mod. I compared gameplay between the OG and the mod. A button that I have trouble finding in the original game is skipped entirely by the ability to jump in the mod. It isn't too terribly big a change, but it's very welcome so far.