Public Brief | Week 2 Status: Systems, Code & The Archive (Patreon)
Content
Hello everyone!
Welcome to the second weekly update. If last week was all about planning, this week was all about execution. I’ve spent the last few days deep "under the hood" of the game engine, building the systems that will support the story for episodes to come.
Here is a quick look at the progress made:
1. Narrative Refinement
I revisited the flow of the Intro (Part 1 & 2) in the current demo. I wasn't entirely satisfied with the pacing, so I made some significant revisions.
Status: Polished.
Change Log: I removed scenes that didn't fit the tone and restored some "deleted scenes" that bridge the narrative gaps. The introduction is now much smoother.
2. What’s Happening Behind Closed Doors?
While the narrative polish is great, the real work happened in the code base. I have just posted the full Week 2 Dev Diary for our Lvl 1 Crooks (and above).
Inside that locked post, I break down three major new systems and the current production status:
New Gameplay Mechanic: I reveal "The Archive"—a new file classification mini-game designed to add lore and break up the reading loop without ruining immersion.
System Architecture: A deep dive into the new Smartphone System. I explain how the messaging infrastructure works and my future plans.
Production Update: I discuss the introduction of a major new character in Part 3 and the current status of the rendering pipeline for Part 4.
Want to see the news and read about the mechanics? Join the Lvl 1 Crook tier ($5) to unlock the full diary, see the progress on Felix Grant (our new character), and get the insider details on the game's architecture.