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Aside from trying to finish up stuff, I just tried a few things. Zeta long hair will not be that amazing in terms of physics cause it's all based around her already existing head bones so some animations will make it spaz out or look like complete ass but it's on like 1 or 2 animations (back throw is one) and i still have to do her high poly one so who knows how that will look.

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Jawn

Looks promising!